ATTENTION! All materials are provided for informational purposes only. Rights belong to their rightful owners. The opinion of the author of this article may not coincide with the opinion of other site participants and does not claim to be the only true one.
General hello, Gentlemen, Ladies and undecided Gentlemen!
Before the release of perhaps the most grandiose and expensive event for all Fans in recent decades "Resident Evil" in the face Remake behind the number 2 There are only a couple of days left, and since I can’t even dare to call this Article a full-fledged amateur Preview, I just need to have time to finally share a few, so to speak, thoughts about one of the main creations Capcom sample start 2019. And there really is something to talk about here, and from the position of a person from his youth who has first-hand knowledge of almost all parts of how Series, as well as others “Personalities” families “Survival Horror” from other Publishers of varying degrees of fame, and the “experience” of such “acquaintance” at the moment is already 14, almost 15(!) years. Okay, this is all lyrics, so let’s move straight to the topic, and I believe that before we start talking about something new, we need to go back to the past and remember where it all began and where it ultimately goes..
Looking back at both the movie and gaming industries, it doesn’t take a rocket scientist to recognize when a sequel is superior Original on all fronts. Resident Evil 2 1998 of the year is precisely one of the brightest representatives of this kind. As you know, after the success of the First Part authored Shinji Mikami in the Genre Family of Interactive Entertainment, the so-called "Survival Horror", originated with the release of no less than a cult "Alone In The Dark" and representing a mixture of Adventure, Quests and some Action with an emphasis on resource management, flavored with a viscous atmosphere of fear and anxiety, sauced with static (cinematic) camera angles.
Development Second “Cutter”” was accompanied by a number of controversies and alterations, including the redesign of the Police Station, the replacement of Elsa Walker with the cutie Claire Redfield and much more, but with its release it created such a sensation that thanks four scenarios, in-game bonuses and modes, opening by fulfilling various conditionsth made this Brainchild the most beloved part of the Franchise for many, including me. Afterwards a number of no less than Cult Comrades came out in the form “Troikas”, “Coda Veronica X”, "Zero" And “REmake”, which ultimately became a unique example of how you can look at an old brainchild with a new look, while preserving and enhancing everything for which “Firstborn” was loved. The turning point for the Series was the birth of a fiercely hated “Old School” and fiercely adored by the younger generation 4’s, where the camera angle has shifted, which is now fixed strictly behind the character’s shoulder and the accents towards the action movie, but at the same time there was a balance between suspense and action, which finally disappeared with the release of purely action-packed cooperative 5’s and hellishly controversial, but at the same time “amazing on all fronts” (according to Mr. G’s official video review dated 2012., now denying this fact) 6s. Attempts to return to “To the origins” were within the framework of spin-offs and no less controversial 7s.
In general, talking in detail about both these and other ups and downs of Capcom’s Creation could be quite long and tedious, but the fact remains: the success of the updated “Ones” at one time awakened in the hearts of fans around the world the hope for a similar trick with “Deuce”. For many years, requests, letters and prayers were ignored, until in August 2015, on YouTube, in the wake of the unexpectedly financially successful HD Remaster of the Remake for Playstation, Xbox and PC, a video featuring the Producer appeared on YouTube “Capcom R&D Division 1” by Yoshiaki Hirabyashi, in which he thanked the faithful and devoted audience, and also told that "REmake 2" still under development.
A sea of delight, joy, orgasmic screams and… another lull that lasted for 3 years. A lot of conjectures, theories, home-made screenshots and fan crafts were instantly dispelled within Sony E3 Conference in 2018, where our guest today “came out” with his teaser, as well as the debut 20-minute gameplay for Leon, who revealed game features based on the root mechanics of the Fourth with certain borrowings from the Six and “Revelations”, such as the ability to walk and shoot at the same time, etc.
In general, it would be cool if an announcement of this level was accompanied by a sudden commercial with the participation of live actors in familiar scenery, where a couple with “Original Two”, through the efforts of the now deceased “Father of the Zombie Movie” – George A. Romero) (well, that’s right, Historical background).
In general, what they saw at “Electronic Entertainment Expo ‘18” for many was akin to the effect of a bomb exploding. The key here is “for many,” but not for all. To his surprise, your humble servant was unable to share the general euphoria from the word “At all.”. It would seem that that same single “Resident”, albeit with a view over the shoulder, but with updated puzzles, exploration and limited inventory, for which the soul of my inner Horror Lover was “starved”, but no, on the contrary, an incomprehensible skepticism began to mature in me, growing with each new news and demonstrations of the gameplay, in which not a single drop of pressure was felt at all and some kind of general “pop” was in the air, despite the fact that the opponents there are very angry and are capable of banging with a couple of bites. For the life of me, all this did not evoke any emotions at all, even taking into account the ability to completely immerse oneself headlong even in a video.
The last point in https://slots-amigo.co.uk/withdrawal/ questions of the correctness or incorrectness of personal perception was the half-hour “One-time” demo of the Project, which was given to “Bakers” not so long ago. My first attempt to pass it turned into a bunch of curses and drifting off the propeller after 15 minutes, but I still decided to pull myself together and thoroughly study the subject. It should be noted here that in the name of full acquaintance, timer bypasses were used so that false feelings of fear of passing time would not interfere with drawing conclusions, since the devil, as we know, is in the details. Of course, relying purely on it is stupid and impossible to make a verdict about a full-fledged Product, especially since it has not yet been released, but you shouldn’t discount it either, because such “Official Interactive Samplers” are provided to the players by the developers themselves, so that they can try it out for themselves, even if only for a short time, I would even say to feel the delights of their Creation and finally decide for themselves whether it’s worth pre-ordering/purchasing or not. I decided for myself that I certainly wouldn’t take RER2 at full price. Why? Read more.
I won’t argue that these are quite subtle and purely individual matters, but as they say, you need to believe your eyes, feelings and any experience, and not any assessments of eminent personalities or magazines, so it may seem to you that there may be a lot of unnecessary and unclaimed subjectivity here. I cannot separately highlight any pros and cons, since in my case one follows from the other and vice versa, so everything will be analyzed using the most striking examples in order and, if possible, with certain comparisons. To begin with, I would like to note the very shocking fact that this demo not only launched, but also played quite well on the sample PC configuration 2010 With Dual-core processor “DualCore Intel Core 2 Duo E8400”, 3000 MHz, 4 gigabytes of RAM “DDR2” and two gigabyte video card NVIDIA GeForce GT 640 on board, both at minimum and at medium settings without “spectacular” excesses, and this despite the 7 engine (which, in comparison, produced every second freezes in different situations), which definitely deserves respect. By the way, even at the specified settings the picture looks quite nice (all screenshots were taken on “Normal”). Within the options there is a fairly extensive selection of graphics parameters for a comfortable game.
As for the problems, they begin to emerge a couple of seconds after Leon appears in the updated, but no less familiar old scenery, followed by movement towards the table with the soul-warming typewriter and the name of the first of them – omnipresent markers, partly putting a serious end to the very research that was promised through the lips of Capcom representatives. Markers that highlight all active objects and all pick-up items in the hero’s field of view, and with the latter it doesn’t matter at all whether it’s a key, cards or some kind of consumables (first aid kits, ammunition), and it would be okay if they were displayed standing back to back (as in the 4th and subsequent parts), but they begin to “shine” in 5-6 steps, and when pick-up items are detected (it doesn’t matter whether the character is facing them or with his back turned) everything will be nice marked on the map, and in the case of cartridges, also their number. On the one hand, the feature is quite useful, since it simplifies the task in terms of later selection due to, say, a full inventory, but on the other hand, it is quite cheating, since you can brazenly run around some office, shaking your head and then, without any effort, take what you need, and sometimes what is important in advancing the plot. It would seem like a trifle that is insignificant at first glance, but in terms of perception and attitude towards the game it hits like hell.
Undoubtedly, “Classics” also suffered from overexposure, but not so “fawn”. There, the matter was limited only to the flickering of the keys required to solve the next riddle (occasionally also one-time keys), and then depending on the part, but at the same time, it was still necessary to blindly move everything up and down. Even if this is quite tedious and drawn out, that’s why they are elements of the genre, promoting immersion in the investigation and training attentiveness.
Visual analysis using the example of screenshots from the Original 2, 4 and RE2R
An extremely huge addition to the “eyesore firstborn” are the goals and objectives that always pop up in the upper left corner, not only after visiting a new location a la “Explore the eastern wing”, “Look around”, but also when interacting with a certain quest object (I understand that there are a lot of repetitions, but you can’t erase the words from the song), on which the further narration of the story is tied. In general, we lead you by the hand and explain very precisely where to go and what to do. And since within the framework of the demo such an example is Goddess Statue, then let’s first remember what the process looked like in “The Old Man”:
Original “Theme”
Checking for interactivity “Woman pouring water”, our eyes see a text, based on which we understand that the fountain is missing some detail with the image of a unicorn, it may not necessarily be a medal, it may well be a figurine with a stand of the desired shape, in general it does not matter. They don’t explain it to us, but simply give it food for search and thought, and we ourselves must find this “something” no matter what. Look into almost every crevice. Space for detective fantasy.
What do we have in a follower?? Degradation with a completely new approach to the solution (which is quite cool). I’ll explain in a little more detail: By default, from the very beginning, after viewing the recording from the computer, the task is to go to the East Wing in order to save the police officer who got into trouble. There we find his notebook with sketches and some clues that there is a secret passage under the statue that leads to the exit, but some medals are needed to open it. Okay, the puzzle is coming together in my head and it’s very clear what to rely on. Next, we introduce ourselves and discuss this moment with the wounded man Marvin Branagh, again, it’s good, it’s even clearer that we are looking for a way out (well, it’s extremely chewed), and in the end we ourselves examine the ill-fated “lady” and get “Look for three medals”. It’s funny that this task will pop up even with any first random interaction with an object before receiving the “notebook”, although there are no inscriptions on the wall or some kind of lousy sign that will help you understand why you need to look for these particular objects.
Updated “Theme”
Oddly enough, to get rid of the above problems, there is a cure in the form of disabling the interface, which, in addition to annoyingly popping up tasks (will still be displayed in the inventory menu even in this situation) and markers, includes: a health indicator (when attacking a character), the number of cartridges and a crosshair. Yes, the crosshair is necessary for aimed shooting at the enemy (if you have to fight back), especially considering that in REmake 2 it is advisable to hit the head a couple of times so as not to waste extra ammo.
Agree, this is not a weak side effect, which immediately confronts the fact: either I see everything and shoot accurately, forgetting about research and losing the lion’s share of the atmosphere, or I honestly explore, but shoot, wasting some of the precious ammunition “into milk”, not because I’m a crooked imbecile, but because I don’t see at all what part of the body I’m aiming at, and whether at the body at all; and constantly spending time “going” to the options to turn this thing on and off is such a pleasure. This not first person, where there is more or less accurate guidance due to some kind of front sight and not "Classic", where it is enough to turn towards the monster to fire a couple of shots to the body if there is no way to retreat. Why, even in the beloved B.AND. Galperov 6-ke, when cutting off unnecessary elements on the screen, any type of sight (be it laser or regular) remains in place and has a separate item in the settings menu, even if it is only accessible during the game, and this despite all its spinal nature.
Sight with and without crosshair
Continuing the topic of “contacts with the enemy,” I would like to note that from now on it is possible board up windows if there are slats (a kind of pumped-up version with shutters, but extending to the entire police station). For the sake of irony, I will say, based on personal observations, not every one of them can be slaughtered (even if it is wide open), but only those from which, according to the script, “pieces of rotten meat” will be trampled. You also can’t ignore the awesome multi-layer damage model, which clearly has its roots in the Polish “Island of the Dead”. Each “carcass” whispers: “Yes, baby, shoot me (a couple of magazines of your barrel)! Punch more holes in me and see how they ooze (blood)! Slash me with a knife, exposing my inner world!” (sorry, got carried away) But really, everything is cool in this regard. As before, no one forbids arms or legs to fall off. It’s easy to halve a ghoul in half with a side-by-side shotgun! Moreover, all this is very detailed. The wounds also spread to the main characters, and even after treatment, traces of the same bites will not disappear.
Examples of damage
Only this, as usually happens, fiercely encourages action, and not saving ammunition. Here an even more convenient option comes to the rescue crafting cartridges by using gunpowder, which had previously appeared only in "Nemesis". But in Troika, even with all the causality of this kind, it was not enough to combine a couple of jars to obtain “pieces of deadly iron” (see. points 1 and 2 on the screen “Creating ammo in RE3”). There you need to have a “Machine / Machine for Equipment” (see. points 3 and 4 on the screen “Creating ammo in RE3”), which you have to carry either with you constantly, taking up a valuable slot, or run to the chest at save points. In general, resource management as it is.
Crafting Ammo in RE3
In the new Incarnation of the Two it is quite simple find and combine two treasured containers. And I have a question: why, instead of degradation, it was impossible to develop and expand this topic? For example, look separately for boxes/bags with shell casings and bullets, or at least just return this machine, which, as before, can easily lie in a box when it is not needed. So that there is, if not tough, then at least some kind of challenge. (although this is already in the realm of whining)
Making ammo in RER2
Since I mentioned the typewriter at the beginning and the save point later, I can’t help but draw attention to the ubiquitous checkpoints and the apparent lack of need to use typewriter tapes “to save” in the release. Why do I have such suspicions? And everything is simple – from recent news, which specifically talked about a separate Hardcore mode “For Old Men” with even more evil enemies, and where there will be no autosaves and there will be that same limited number of tapes, without which “saving” is impossible. Whether it will be open from the very beginning, I don’t know, but if it comes to that, it would be more logical to build such things not into the difficulty, but into the gameplay settings (with the exception of enemies) within the options or before starting the “New Game”.
And if all of the above can somehow be tolerated (with a stretch), then the absence of the right oppressive and frightening atmosphere is not. No matter what anyone says, she’s not here. NO. No matter how hard I tried to concentrate, there was absolutely no fear or panic, despite the fact that when replaying predecessors or, again, projects from other studios, the degree always remains at a high level and the point here is clearly not the camera. Sound doesn’t help with immersion. Some nondescript compositions in the background, from which neither a shiver of pleasure nor a chill of anxiety (well, this is a matter of taste), in comparison with the same “reference” due to the mechanics of the 4th, there throughout the entire game I had the feeling that the enemy was literally behind my back, and this is with a shift towards Survival Action. It’s becoming more and more difficult to scare people these days, even taking into account new technologies, because the developers themselves are afraid that their product will simply not be bought, and this is a fact.
One way or another, summing up all of the above, the Demo was very difficult for me personally, taking into account all the shortcomings, because I never got any pleasure from them, even taking into account the advantages. Agree, if it failed to captivate me during the stated half hour of gameplay, then the release may well be in question, since the “sample” of the toy, alas, not only did not sell on pre-order, but also without a discount. Even though I expressed my personal opinion, this does not mean that I have no thoughts about the project. I just want to give them a place within the framework of traditional modest results, for which the time has long come.
If you overpowered yourself and still read my peculiar analysis to this point, then you probably clearly had the picture in your head “An old-fat conservative hater scolds everything new,” but it’s not that simple. Now are different times, different priorities, different target audience, which in most cases began their acquaintance with the series with the last four numerical parts or the same spin-off “Revelations” and for whom This Brainchild is primarily designed. It won’t be the same as it was before, unfortunately, we have to put up with this, but will the new Cutter be bad?? Yes, I think not, because this is a game Of Your Time. They sing her praises at the top of her lungs, paying back the hours spent on creation a hundredfold; fanboys and journalists give no less than the highest ratings. The only thing I would like to wish for in Capcom’s attitude towards the “Old Guard” is a little more respect, so that there would not be such indignation as I have.
Don’t get me wrong, I understand that everything described throughout the entire wall of text is ungodly outdated these days, but they should have at least presented some things not as handouts, so that everyone could immediately decide for themselves exactly how they want to play, but without imposed details. So that everyone can immerse themselves in their own world. Even if I didn’t like what I played, if I ever want to play REmake 2, then most likely I will consider it as another story “based on” and outside the series, and at the moment it is already the third in the multi-genre framework of this part. If you didn’t know, then for starters I’ll say that the first on this list is a duology "Chronicle", where we are literally taken along the rails of both the familiar plots of Leon, Claire and Hunk, and along the path of Ada with her escape from an infected city with the “G” virus and a bunch of wounds in her arm, and the Second is a failed multiplayer joker“Operation: Raccoon City”, which had, but ruined, a very interesting idea with an alternative history and roleplaying as the “bad guys of Umbrella” in the person of the “Wolf Pack”, which had to destroy traces of the Corporation’s activities during the outbreak of a familiar epidemic.
Ufff, I think that I’ve already said everything I wanted to say, because it turned out quite well anyway. With that, let me take my final bow and finally don’t forget to look at a couple of retro positives that were taken from a rare theme for the desktop and at the same time a screensaver (saver), distributed exclusively within the ancient version of the official Asian (Chinese) representative site of Capcom (Capcom Asia). Evgeniy “EBGEHN4” Titov scribbled on the keyboard in the name of the birth of this “work”! Thank you very much for your attention and see you on the pages of the Stop Game Ru Blogs!
