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HUNTDOWN: Review

Time passes, but nostalgia for the 80s does not disappear. That decade gave us many iconic musicians and legendary films, and among the latter there were many action films that are still considered standards of the genre. The creators of the new action Huntdown everyone watched these films and loved them so much that they decided to make their own action in this spirit. It is, of course, “pixelated”, with a side view and with support for local co-op – everything is as it should be.

Mercenaries shoot better

A terrible war took place in the universe of the game and after it a new society was formed, in which megacorporations set their own rules and support everyone who follows them. This has led to the emergence of street gangs, which consist of people who do not want to obey people in black suits. We are offered to become bounty hunters – they are not interested in protecting corporations or joining gangs, but simply carry out orders for a lot of money.

There are three heroes to choose from, which differ in appearance, base weapons and backstory and, according to the developers, are based on classic action movie characters. The girl with the colorful name Anna Conda is a former commando, inspired by Jenette Vasquez from "Aliens". Retired cop John Sawyer, who lost half his limbs in battle and became a cyborg, resembles Snake from "Escape from New York", as well as the main character "Cobras". Well, the cyborg nicknamed Mow Man obviously makes us remember "Terminator" And "RoboCop".

The selected bounty hunter will travel to four regions to eliminate four main targets. You can’t just get to them – all areas are divided into five levels, and at the end of each you have to meet a boss. For passing Huntdown you spend no more than four hours, which is not so little compared to other games in this genre. Recent Blazing Chrome, for example, it ended after two hours.

The hunter’s job is as follows: we arrive at a new location in our cool car, get out of it and run from left to right, killing everyone who tries to interfere. The character shoots only in front of him, horizontally, so it will not be possible to raise a weapon or pour lead on the enemies standing below when positioned on the upper platform. But the hero knows how to hide behind cover – how to crouch behind cars and boxes, and hide from bullets in dark garages, leaning out when shooting.

But even this is https://betfoxx-casino.co.uk/login/ not his main skill. As soon as the character gets close to someone, he can kick him – it seems like a small detail, but how much more fun it makes the battles! No need to worry about lack of cover when falling down towards an enemy ready to fire a shotgun. You just jump closer to him, press the fire button, and for a second he becomes defenseless, and you yourself can put a couple of bullets into him. This is especially fun to do on levels like a construction site, where falling into the abyss means death.

Always something new

The gameplay never gets boring thanks to how often the game creators add new features, adding unique opponents or unusual weapons. Firstly, all gangs have their own “chips”. “Misconducts”, apparently, love hockey, so a large proportion of their comrades are wearing skates and armed with sticks – such enemies quickly get close to the character. And the gang “Homing Warheads” (The Heatseekers) are bikers who ride through the streets on a variety of vehicles. They also use rocket launchers (with homing, of course!), and sometimes explode after death.

Secondly, new guns appear often enough so that there are no complaints about the variety of the arsenal. You can carry two types of weapons with you: a standard one (a pistol that fires in bursts and a slow or fast revolver – depends on the hero) and something else – it can be a submachine gun, an assault rifle, a shotgun or one of several machine guns, and over time a powerful sniper rifle, a rocket launcher, a grenade launcher, a flamethrower and much more will appear. Sometimes you are faced with a choice of what to take with you to the next part of the level – it’s so nice to shoot with everything here.

In addition, other types of weapons are scattered everywhere: grenades (regular and cluster), mines that explode on command, Molotov cocktails and much more, including all sorts of pipes and bats. Since no one forces the player to rush (there are no rewards for fast completion at all), the next skirmish should be approached wisely. If bikers are cutting along the road without stopping, then it is logical to throw a mine and watch the explosion. If the enemy is holding a powerful machine gun in his hands and is hiding behind cover, it is stupid to run in his direction – you also need to stand closer to some box.

Bullets, rockets and explosions

All this is incredibly fun, and most importantly, the pace is maintained almost perfectly. Save points are placed quite close to each other, so if you die, you don’t have to replay long sections. Enemies do not come at the character in crowds, but there are not too few of them – enough that you have to jump, sit behind cover, and in some cases throw grenades. Opponents can even inflict damage on each other – it’s especially funny to watch when you dodge a homing missile, and it hits the enemy.

Well, the bosses are absolutely amazing. All are completely different, all have three phases, offering new challenges. It’s hard to imagine that among 20 bosses it is almost impossible to find unsuccessful ones, but this is true. One calls for turrets and runs after the player, the other is locked in the ring and tries to push the protagonist out in order to shower him with exploding barrels while he climbs back. The third is a flamethrower, as if he arrived here from The Division. You will like the battles with almost everyone so much that you will want to replay them at the first opportunity.

Tests will also push you to repeat the test, although this element can be called one of the unsuccessful ones. At all levels the tasks are the same: kill all enemies, never die and collect all three cases. The latter are most often hidden behind destructible walls or on top of buildings, but sometimes the suitcases are carried by opponents who run away at the sight of the player and try to shoot back. For the sake of these funny catch-ups, you can hunt for cases, but the medal received for this, unfortunately, does not give anything.

But this is a small thing, otherwise the game is amazing. It looks great – the environment is very detailed, some objects react to your jumps, boxes are destroyed gradually, and not immediately after several hits. And the fact that bullet marks remain on the walls makes the shootout even more spectacular.

The soundtrack is also very good. The tools here change depending on the area the character is in. If catchy electronic music is playing in an area controlled by ordinary hooligans, then duels with bikers will take place to the sound of electric guitars. Plus there is voice acting in the style of old action films, and the main character constantly quotes movies and games, uttering idiotic phrases that simultaneously sound stupid and make him cooler – just what is needed for such non-stop action.

Evening spent at Huntdown, will bring a ton of different emotions. The game will make you remember your favorite childhood films and simply give you fun gameplay. Huge variety of weapons, cool bosses and wonderful pacing (as well as local co-op!) make the game one of the brightest releases of spring. It would also have a normal name, otherwise the word Huntdown will not attract a potential buyer scrolling through the list of new products. But it’s also like they tried to make the title in the spirit of an 80s action movie – just one word, but it’s immediately clear what the plot is about.

Pros: fun gameplay that constantly offers new opportunities; the presence of a kick allows you not only to save ammo, but also to implement interesting combinations in battle; two dozen excellent bosses with interesting mechanics and phases; many different types of weapons; chic visual style with rich detail; nice music.

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How Video Games Became Art

Hello StopGame, long time no see.Lately I have very little time and I don’t have time to blog in a more or less consistent manner.

Today we’ll talk about how video games have turned from ordinary entertainment into serious art. For you, as always, there are two ways to familiarize yourself with the material, the first is Video, the second is text. Enjoy reading or watching.

In the fifties of the last century, a computer implementation of crosses and toes appeared, in fact, it was the first video game, after almost 60 years video games will become like this (the video contains cuts from video games, accompanied by music, essentially nothing like that, so don’t waste time)

Welcome to the blog"Ghost in GameDev", and today we look at the moment when video games ceased to be just entertainment and turned into a new interactive art. It is necessary to highlight three events that forever changed video games and attitudes towards them, they all happened around the same time in the nineties. Well, let’s begin:

3D graphics

Historically, it is believed that this technology began to be used en masse at the beginning 90s, I was amazed by the very opportunity to design entire worlds, fill them with atmosphere, life and launch the player there. Although, at first, the transition to three-dimensional space was very painful, both for the developers and for the players themselves, the fact was that in two-dimensional space the developers were able to achieve incredible beauty and colorfulness of the picture. Looking at the latest games in 2D, it seemed that the favorite cartoons came to life and the player could control them when the first games in 3D looked, to put it mildly, ugly. The developers did not have enough experience and hardware power to make 3D models, at least not disgusting to look at, let alone compete with 2D in terms of level of detail and color. Although it is not entirely correct to compare these two technologies. One way or another, it became obvious to everyone that 2D was being abandoned in favor of the opportunities that 3D would provide in the future.

3D graphics allowed developers new genres, first-person shooters, real-time strategies and MMOs, it took developers only 5 years to fully master this tool in order make a revolution. And from the end ’95 – gaming will change forever. Developers will learn to create incredible things using this technology: Fallout, Deus Ex, Elder Scrolls, Diablo. WarCraft. All these games will give us incredible worlds that for the first time we will want to explore, interact with them, and most importantly live in them. In addition to the developed worlds, the developers also began to introduce the plot, their own lore, simulate dialogues between the character and NPC on a real-time game engine, insert into the game CGI videos, fill games with live sound and music. This is how three-dimensional space became the main technology in creating video games.

Motion Capture

For the first time, this technology was used to create Prince of Persia 1989, creator of this game Jordan Mechner, dressed up his younger brother in a white sheet and filmed him running, jumping and waving a sword, and then transferred it to the game, giving humanity to the main character. It is believed that the developer turned his attention to this technology after the guys from Midway made a splash by releasing Mortal Kombat V 1992, all the animations there were created using this technology.

So, Motion Capture, began integration into video games. From simple animations to emotional scenes. Motion Capture freed the hands of creators who wanted games to be something more than primitive entertainment. True, the full potential of this technology will not be revealed until the appearance of PlayStation 2, the technology was very expensive, both financially and technically. The power of computers at that time was not enough to implement all the developers’ ideas for this technology. But in the future, with the help of it, it will be possible to convey human movements, emotions and feelings to a computer character, this will force the player on the other side of the screen to empathize and experience emotions along with the characters. And today, we know that this technology has paid off. Motion Capture, like 3D graphics, changed video games forever.

PEOPLE

Around what in 90s video games were built? Around technology and gameplay. The developers were interested in creating an interesting and atmospheric world, making maximum use of existing technologies, or creating their own, for example, the creation of “living” fire or water, living shadows cast from the environment. Developers innovate, introducing more and more new technologies, improved AI, body physics, dynamic day and night changes. Almost all games the beginning of the 90s and almost until the 2000s, were like that, all for the sake of interesting gameplay and world. The developers tried to surprise and attract the player with technical performance rather than artistic approach to his works. Story-driven games, deep characters, all these concepts were unknown to the mass player and were not needed by the developer.Because the games were about entertainment, not about the plot. The more interesting and technologically advanced the games, the more money they bring to the developer.

But people appeared who were able to combine the technical part of the game and the artistic one, thereby changing the established paradigm.

The games stopped happening "just games". They have become an art that, along with films, can tell you an amazing story and remain in your heart forever.

The first to start doing this were the Japanese, back on PSOne:

Hironobu Sakaguchi with your Final Fantasy. Hideo Kojima with Metal Gear Solid showed how characters can be developed, their story can be sad, epic or funny. The heroes on the other side of the screen no longer seem like empty dummies, but began to be perceived as comrades with whom you make your way through a mountain of obstacles and experience all the hardships and victories together.

Gameplay has become a tool, who helped to feel the characters, helped to feel the difficulties that the characters endured.

The world around us was now created so that players believed in the story, helped them touch this story and become part of it, and not just be a dead decoration.

And despite the fact that technology has not yet made it possible to reach the level of staging certain scenes at the level of the same movie. A real revolution began, the emergence of a completely new art that was interactive.From the 2000s to the present day, the video game industry has given us dozens of people whose stories are told through video games, will change us forever.

Yu Suzuki with Shemue he will create the game genre of the so-called interactive cinema and all this in order to tell a story that we still love today.

Daniel Vavra, which will show how the surrounding world of a game, details and gameplay, can influence the player’s perception, releasing Mafia, which plunged us headlong into the skin of a gangster of the 30s of America.

David Cage will begin to elevate the genre of interactive cinema to the absolute level with his Fahrenheit, showing that the story can be non-linear, forcing the player through the gamepad to feel that the story is in his hands and every button press can be fatal for the characters on the other side of the screen.

Hideo Kojima will show how multifaceted and deep the story can be in games with its best creations, namely Metal Gear Solid 2 and Metal Gear Solid 3.

Valve will give us Mr. Freeman and his adventures, the end of which we have been waiting for almost 20 years

You can name dozens more games and names of developers, but the result is the same everywhere, it was these people who turnedart games, It’s games like these that remain in our memories forever. Games you don’t play, but by which you live.

Thank you for being with me, see you soon)

Best comments

The text is too unpolished and the author has not proven that he is right. It was not worth just listing the famous creators of the gaming industry, and if anyone doesn’t know about them, why are they so good??
And now for some errors:

create an interesting and atmospheric world, making maximum use of available technologies, or creating yours, for example Creation

– avoid close proximity of identical words and their derivatives.

– why with a capital https://doctor-spins.uk/bonus/ letter?

– there is no space between words, please correct.

The surrounding world was now created so that players believed in the story, helped them touch this story and become part of it, and not just be a dead decoration.

Meaning:
The developers tried to surprise and attract the player with technical performance rather than with an artistic approach to their works. Story-driven games, deep characters, all these concepts were unknown to the mass player and were not needed by the developer.

Of course I don’t agree with the opinion lovegrudb about the plot, especially since he compared the adventure game with melodrama. In the latter, even critics mainly singled out the sex scenes and not the plot.

GhostInGameDev, Your enthusiasm is certainly encouraging, but in future you should work better on presenting the material. Good luck to you.

The plot is also entertaining. In principle, the entire narrative of the blog is based on this, reasoning is based on this, and, accordingly, fundamentally incorrect conclusions are drawn.
It’s worth starting with the fact that an entire movement cannot be art, because art is a work of art. But video games are not a work of art, a work is one thing, it is specific and it is wrong to generalize it with anything else.
Art is about uniqueness first of all, and not at all about the plot. Believe me, after watching a couple of thousand movies you will understand that the point is not in the plots at all, all the plots are the same and have absolutely no value. Especially in order to have the right to call oneself art.
Where does uniqueness come from?? From the context, thoughts, from the topics raised. By what means are these themes revealed, what new can the author offer?.
And may the Sonyboys forgive me, but of the masterpieces proposed by Sonya for the PCboyars, neither Horaizen nor beyond that Solsa with Detroit are even close. Not even close.
ps well, let’s talk about garlic, where is some uncharted, and where is Adele’s life?

One gets the feeling that this is just another worldview rather than a serious study. Yes, in the nineties there were much fewer “story” games. But there were quite a few of them. For example, LOOM and The Legend of Kyrandia series are hardly inferior to anyone in “artificiality” and gaming legends in general. And these are some of the first games of that decade. But here we must take into account that, in principle, there were much fewer games released then. In the 2000s there was a serious qualitative and quantitative leap. 2001 was probably the biggest year in video game history. But even this paragraph can be applied to this decade:

What were video games built around in the 90s?? Around technology and gameplay. The developers were interested in creating an interesting and atmospheric world, making maximum use of existing technologies, or creating their own, for example, the creation of “living” fire or water, living shadows cast from the environment. Developers innovate, introducing more and more new technologies, improved AI, body physics, dynamic day and night changes. Almost all games from the early 90s and almost until the 2000s were like this, all for the sake of interesting gameplay and world. The developers tried to surprise and attract the player with technical performance rather than with an artistic approach to their works. Story-driven games, deep characters, all these concepts were unknown to the mass player and were not needed by the developer.Because the games were about entertainment, not about the plot. The more interesting and technologically advanced the games, the more money they bring to the developer.

Adjusted for date, of course.
Now, it differs from then in the number of games released. You can pick up a lot of pearls in the last 20 years. But when compared with the total number, against the background of plotless games and games where the plot is present purely nominally, this is a statistical error. We can say that they don’t exist. Another thing is that these games stick in memory much better.
It’s the same thing in the nineties. The mentioned Final Fantasy launched on the NES in the late eighties. Chrono Trigger, which still hangs at the top of the world RPG charts – on SNES in 1995. And it’s in 2D.
And so on. The nineties – the golden time of quests and RPGs. And this is about the plot, characters, presentation and narration.

By the way, the emergence of high-quality 3D and equally high-quality sound is now also losing ground to VR, which is hot on its heels. Looking at flat (or curved) monitors is very different from what virtual reality can provide with a helmet on your head. So, we can just as well say that “artificial” games are still to come, but for now it’s just messing around with primitive technologies.

by the beginning of the 90s, I’m writing about this, that since 1995, video games began to acquire their own narrative language. They are no longer perceived as just something entertaining for one evening.

Metal Gear Solid on PS1. I meant

I wrote above that it’s not about the plot, it doesn’t matter what the plot is, what matters is how it’s told to you. And until a certain time, video games did not have this language, they borrowed from literature, in the form of a text story, later video inserts appeared, which, very often, had nothing to do with what was happening in the gameplay. But people appeared who learned to tell a story using interactivity, and such games, firstly, were, are and will be very rare, secondly, even now with all the available technologies there are simply good/bad games hundreds of times more than pearls. There is always a line that shows transformation, progress or regression in any creative field. in Video Games I brought them to you.

You don’t understand how it works, VR is a new stage in the development of immersion in the game, not a storytelling tool. Video Game Narrative Language – Gameplay. Previously it was used only for entertainment, since the mid-90s it began to be used as a storytelling tool.

Well, what are the storytelling problems with the Legend Of Kyrandia and Chrono Trigger I mentioned??
But there is a relatively recent game, To the Moon – is it like art or not?? And if she is art, why does she tell the story differently than in the nineties??

You don’t understand how it works, VR is a new stage in the development of immersion in the game, not a storytelling tool.

3D and Motion Capture are not storytelling tools either. However, you have repeatedly mentioned them as something important for the concept of art.

You are right, I don’t understand your division at all, because you don’t give specific criteria, Well, except for temporary ones, although there is leapfrog there. Indicating, as a milestone, either the middle of the 2000s or closer to their end. You don’t define the very concept of “art” in computer games. That is, even the subject of the conversation itself is unclear.
To exaggerate, new technologies appeared, they learned to use them and apply them for storytelling and games became an art. And then it turned out that, of course, not all, but only some.
And it’s unclear, a modern visual novel with 2D backdrops and a plot presented only in text – it can be art? And if an old game from the early nineties is re-released word for word but with new graphics, 3D, Motion Capture and all that, it will become art? How can you tell which games are art and which are not based on their narrative??

I don’t know how my subconscious gave it away, so I did it.

firstly, depending on what plot we are talking about, I agree that in most games and films the plot exists only for the sake of it being there. But the plot is still an artistic device. the more complex, subtle and multifaceted, the better, plus the plot is a tool in the hands of the authors, around which the narrative is built, it doesn’t matter what your plot is, what matters is how you tell it. Video games did not use this tool at all, it simply did not exist in a form that could somehow hook the player.
Video games are not works of art? If we take all video games in general, then probably yes. But if we take it point-by-point, then the games that I give as examples are works of art and this is art, with exactly the criteria that you give.

It is incorrect to compare cinema and video games; cinema is a passive art form that has existed for more than a hundred years. Video games, on the other hand, have learned to speak to players in artistic language just recently, and if cinema speaks to you visually, then video games speak to you, first of all, through gameplay, and this is interactivity, which has a completely different effect on human perception. Your comparison is tantamount to a comparison: where is Adele’s life, and where is crime and punishment?

I explained to you what is not even a problem, but a feature of these games,
I haven’t played To the Moon, so I can’t say anything about it.

3D and Motion Capture are not storytelling tools? Seriously? One is the shell of the entire narrative of the game, from the characters to the worlds of the game and allows you to make them such that you believe in them, the second allows you to humanize the characters, bring the behavior of real people, characters, emotions and feelings into the game.

The very concept of the art of defining and designating criteria is the same as pointing a finger at the sky, it all depends on the person’s perception. my article is not about that

It may well be, if the language of video games is used as a tool to tell a story. but novellas that can be classified as art are perceived as arthouse cinema, because in comparison with, say, RDR 2, you understand the difference between where and what. I love Hotline Miami, for the level of elaboration of style, gameplay and music, you can call this game art, I personally can, it’s comparable to, for example, the Last of Us or something else serious, it’s unlikely, but as an “arthouse” work it’s quite.

you are trying to systematize art, it doesn’t work that way, my story was only about those tools that helped video games acquire their own narrative language, with the help of which, with the proper skill. the developers were able to cross the line between simple entertainment and go into the category of art
The presence of these tools does not mean that the authors know how to use them in such a way that the game will be perceived as art.

Of course, I don’t agree with lovegrudb’s opinion about the plot, especially since he compared the adventure game to melodrama. In the latter, even critics mainly singled out the sex scenes and not the plot.

Why not? And in the latter, the barrier to entry is simply large. Even for me, I repeat, EVEN FOR ME, it took me a couple of days to figure out what was what.
And the example is so radical that the absurdity becomes clearer. A whistle-maker can, of course, be innovative, an art, I don’t rule it out, but since the whistle-maker form is more related simply to content and is oriented toward mass appeal, then its chances of being art tend to zero. Sometimes, in connection with this whistling business, they remember the concept of “Commercial art”. But this is completely different.

Thank you very much for your feedback, it’s really difficult for me to work with the text, I lack perseverance, but I will definitely improve this point. And you named the games that were from 95-96, when the paradigm began to change. Metal Gear solid 98 will also be on your list.

I don’t quite agree with the developers I listed, I highlighted certain points why their games border on the word art. I didn’t do this in detail, since it would have to be a very scrupulous work, and that’s not what the article is about.

I wasn’t trying to prove that I was right, I just cited the facts of what helped video games from primitive entertainment, to acquire their own narrative language and become something more.

Here it’s just not to be afraid of scrupulousness. On the contrary, big and good articles are welcome. Your blog could collect a lot of advantages and positive reviews in the year 2015-2017. But now the audience of this site
spoiled by deeper topics or delving into them. That is, if, for example, I write a blog “Kojima is a genius” and just briefly list his creations, the answer will be: “So what, who did you want to surprise, everyone who needs to know about it”. Or they’ll just throw down negative comments. I hope your next articles will be deeper and more interesting.

What’s special about? The fact that gameplay and technology prevail in them over the plot and presentation? So it’s not true. Gameplay and technology are primitive even for the year they were released. They remember and love these games precisely for the plot and its presentation in the first place.

More than. These are the same non-tools as VR, which you don’t recognize as a tool. 3D – method of modeling volumetric objects. Their stylistic content and fit into the narrative is another story. C Motion Capture the same song. Humanizing characters by giving them the behavior of real people is completely different from “infusing” the player into a character, allowing them to better feel the surrounding game world and associate themselves with it. *sarcasm

The very concept of the art of defining and designating criteria is the same as pointing a finger at the sky, it all depends on the person’s perception. my article is not about that

The fact of the matter is that in the article you clearly draw the line between art and non-art. You define it yourself, just “by eye”? At least you can personally voice your criteria, by which you can clearly determine whether the game belongs to art?

I’m trying to organize your blog. Because after reading it, I was left with a lot of questions. I have the strong impression that you have no idea about many of the things you write about.
Phrases like:

3D graphics allowed developers to new genres, first-person shooters, real-time strategies and MMOs

Story-driven games, deep characters, all these concepts were unknown to the mass player and were not needed by the developer.Because the games were about entertainment, not about plot.

my story was only about those tools that helped video games acquire their own narrative language, with the help of which, with the proper skill. the developers were able to cross the line between simple entertainment and go into the category of art

Here we go again. I understand correctly that without those two technologies mentioned in your blog, games cannot be art? That is, even if they are used in the game, the game is still not a fact that it belongs to art, but without them it certainly is not one?

This cannot be applied to this decade, at least because you can name at least 5 projects that are, in their essence, pearls of the video game industry, and in fact real art

It’s great that you call quests and RPGs of the early 90s, but now compare with the history of Metal Gear the same thing, even the first one was a huge breakthrough in terms of storytelling, and it felt like a holistic project, and not “here’s the text on the screen, and here’s the gameplay, go ahead and have fun”,

Well, actually, the first Metal Gear was exactly like that. This is a two-dimensional stealth arcade game with an extremely primitive narrative.

Your quests and RPGs from the early 90s are exclusively about gameplay and attempts to tell stories. you have the entire history of these RPGs and quests displayed in text on the screen, and this is a mixture of gameplay for the sake of entertainment and the language of literature, the video game industry has not yet had its own language.

It’s not clear here. If we talk about the plot aspect, then there were already games with strong and complex plots. Just because you haven’t met them doesn’t mean they don’t exist.
If we’re talking about the technical and expressive aspect, then that’s why I wrote about VR. This is the next stage in development and new spaces for creativity and immersion of the player. Now there is also a huge gap between the narrative, core gameplay and general perception. The player is constantly faced with a bunch of gaming conventions, an interface that, for the convenience of the game, but to put it mildly, stands out from the gaming world itself. Current tools and experience allow us to do better. But how can one draw a line from this, they say, it’s not that there, but now that’s when the next round of development looms on the horizon??

Thank you for the advice, this article/video is previously creative, my first attempt at writing at all, I’m not promoting my channel, I’m just uploading random articles here, and today I’ve run out of small articles and the next article will be a huge one about my favorite game, so I hope you’ll appreciate it. thank you for your feedback, it’s very motivating and shows me that everything is not in vain.

you absolutely don’t want to hear or see my arguments, and you don’t understand what I was talking about in the blog and what I answered you. I give you arguments, but you ignore them and ask the same question, which I have already answered. Let’s end it here, it’s pointless

Judging by your comment, it seems that only art house is worthy of being called the highest art. Okay, what good movie scripts do you know??

?
Cartoons for the whole family have good scripts in 90 percent of cases. A good script is not uncommon.
Besides, a well-written script does not make a work of art.
We are talking about completely different planes now. This is the impression I get.

I read this text and comments with criticism and somehow I feel sad… Some go to the forest, some for firewood. Like a fight on public transport. And no, I do not support what is written in the article, to put it mildly. But you also need to criticize at the address, and not from the brink of floundering.

This cannot be applied to this decade, at least because you can name at least 5 projects, which in their essence are pearls of the video game industry, and in essence real art. And in percentage terms, take any industry, cinema, literature, painting, and there will be the same scattering in terms of the number of masterpieces that can be called art and simply good/bad works.

It’s great that you call quests and RPGs of the early 90s, but now compare with the history of Metal Gear the same thing, even the first one was a huge breakthrough in terms of storytelling, and it felt like a holistic project, and not “here’s the text on the screen, and here’s the gameplay, go ahead and have fun,” and you’ll understand what I mean. Your quests and RPGs from the early 90s are exclusively about gameplay and attempts to tell stories. you have the entire history of these RPGs and quests displayed in text on the screen, and this is a mixture of gameplay for the sake of entertainment and the language of literature, the video game industry has not yet had its own language. Those games that called it completely different. If you can’t see the difference, I don’t know how else to demonstrate it to you.

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「成人期に迷子になった」

27歳のニーナの父親は1年前に亡くなりました. その瞬間から、彼女は再び母親と大人の兄弟と非常に密接にコミュニケーションを取り始め、彼らの世話をして彼らの世話をし始めました. そして同時に彼女の人生のガイドライン、彼女の私生活の意味を失いました.

ニーナ、27歳、ビデオディレクター

「私は成人期の始まりをまとめました. そして、これが判明したことです:私は恒久的な仕事、車、自分のアパートを持っていますが、私がどこに行くのか本当にわかりません. それどころか、私はいつも前進しませんが、私はいつも子供の頃に持っていた感覚を探して周りを見回しています」.

ロバート・ノブガー: どんな感覚について話しているのか?

ニーナ: 私はいつも自分で自分の人生をコントロールしたかったのです. 8〜9歳の非常に幼い頃から、私は自分でどんな状況を残すべきだと知っていました. 同時に、私は親relativeとの関係にある種の深刻さを感じました. つまり、私たちは2つの感覚について話しています:極端なコントロールと関係の重大度.

ロバート・ノブガー: あなたの両親は生きています?

ニーナ: 私の父はほぼ1年前に亡くなりました。私には母と兄弟がいます、彼は25歳です. 他の親relativeは実際には互いに通信しません.

ロバート・ノブガー: あなたはあなたの仕事が大好きです?

ニーナ: とても.

ロバート・ノブガー: そして、あなたの兄弟は何をしますか?

ニーナ: 彼は投資銀行家です.

ロバート・ノブガー: 25歳?

ニーナ: はい、彼は子供の天才です. 彼は投資の専門家であり、銀行によって下された決定に責任があります.

ロバート・ノブガー: それが方法です!

ニーナ: (喜んで.はい、彼はいつも好奇心が強く、彼の兄弟は驚異的な記憶を持っています.

ロバート・ノブガー: あなたとあなたの兄弟があなたの親の家を去ったとき?

ニーナ: 彼はまだ母親と一緒に住んでいて、私は約1年半前に引っ越しましたが、私は本当に別れることができませんでした. 私は家にいて、それから私の親の家にいます. 父が亡くなって以来、私はしばしば母と兄弟と一緒に住んでいます. おそらく私の母が彼女が私を必要としていると言っているからでしょう. 私たちの家族では、私はいつも仲介者の役割を果たしました. 私がかつて行った心理療法士によると、この役割は今では私にとって困難です.

ロバート・ノブガー: https://kusuritsuhan.jp/drug/tadapox あなたは心理療法に合格しました?

ニーナ: はい、食物行動の違反について. 私は食欲不振、過食症を患っていました. 私は回復していませんが、今はこれらの条件に対処することができます. そして、彼女は栄養に関連する違反が私の心理的問題を反映していることに気付いたとき、行動心理療法を終えました – 私は自分自身にあまり自信がありません.

ロバート・ノブガー: しかし、あなたの兄弟が家に住んでいるなら、なぜあなたの母親があなたを必要としているのか?

ニーナ: 彼女は家族を復元したいと思っています.

ロバート・ノブガー: 兄弟には個人的な生活があります?

ニーナ: いいえ、私は思いません. 他の人々との関係は彼にとって常に困難でした. 私は彼がまだ処女だと思いますが、私たちはそれについて決して話しません.

ロバート・ノブガー: あなたには恋人がいました?

ニーナ: 私は男性と一晩でたくさんの会議を開きましたが、彼らは彼らが深刻な関係を探していないことを確信していました. そして、なぜ私がこれに行くのか、そしてそのような関係をどのように変えることができるかわかりません.

ロバート・ノブガー: どうやって男性に会いますか?

ニーナ: インターネット上で. 私はそれが好きではないと確信しているので、私は実生活で誰かに会えません. 誰かが私に興味を持っているなら、私はおそらく、これに気付かないでしょう.

ロバート・ノブガー: しかし、多かれ少なかれ深刻な出会い系サイトがあります?

ニーナ: はい、はい、私はこれについて話している. 私はほぼすべてのサイトを訪れ、最終的には常に同じタイプの男性を攻撃しました. 私の知人は災害ではありませんが、しばらくすると、彼らは努力する価値がないことを理解しています. 男性は私の人生に残っていませんが、空白を埋めるのは彼らです. テレビ番組のように:リモートコントロールを取り、ボタンを切り替えて、何が得られたかを確認します. ボイドを何かで満たすためだけに.

ロバート・ノブガー: 実際、同じ作用メカニズムと過食症において. さまざまな方法で、あなたは「void」と呼ばれる基本的な不安を消そうとしています. それが始まったとき? あなたが最初に自分の手で命を奪うべきだと自分に言った瞬間? あなたは8〜9歳でした、その時に何が起こったのか?

ニーナ: 私の兄弟は初めてクラスを「ジャンプ」しました. その後、これは2回目と3回目の繰り返しを繰り返しました. 彼は私たちが住んでいた町の星だったと言えます. 親relativeや友人が私たちを訪ねに来たとき、誰も私に話しかけませんでした:彼らは私の兄弟とのみ話しました. 彼はテレビでも演奏しました! その時、私は自分自身をまとめなければならないことに気づきました。.

ロバート・ノブガー: それはあなたにとって簡単ではありませんでした..

ニーナ: 私の兄は彼の一生を通して私を追いかけると思います、特に彼は自殺傾向でうつ病に苦しんでいるので. 彼は多くの注意を必要とし、彼は自殺の脅威の助けを借りてそれを手に入れようとしています.

ロバート・ノブガー: 彼が彼らに話しかける人?

ニーナ: 母と私.

ロバート・ノブガー: 私は彼の問題を理解していると思います:彼は子供の頃からスターであり、彼がそうするのをやめることは困難です. 彼がしていることは、彼を正しく魅了しません?

ニーナ: 良くない. 幼少期と青年期には、彼はいつも最高でした。それから彼は大学に入学し、競争が非常に厳しいことを見ました. そこで彼はいつも最初のものではありませんでした. その時、兄弟は最初に悲観的な考えを持っていました.

ロバート・ノブガー: 家族関係における仲介者の役割について言及したとき、あなたが意味したのはこの状況でした?

ニーナ: はい、お母さんは兄とコミュニケーションをとることに監視をすることを恐れています. 彼女は彼のすべての苦しみを彼の肩に乗せているが、彼の反応を恐れていると言います.

ロバート・ノブガー: それでも、彼女はこの苦しみをあなたと共有しています.

ニーナ: しかし、これは私が彼女にそれについて尋ねたからです.

ロバート・ノブガー: あなたの兄弟とのあなたの関係は何ですか?

ニーナ: とても近い. 彼は私だけが彼を理解しており、私は実際に彼の「ブロッター」だと言います.

ロバート・ノブガー: あなたはこれを誇りに思うことができます! あなたは彼の不安を吸収し、それから何を吸収します? あなたは彼女と何をしていますか? あなたの兄弟が同性愛の傾向を持っているという疑いはありましたか? それが非常に閉じられていて、閉じられていて、罪悪感に苦しんでいる場合、これには何らかの理由があるはずです.

ニーナ: しかし、私は理由が何であるかわかりません.

ロバート・ノブガー: 一晩のつながりを始めるあなたの方法は、誰かと恋に落ちることから保護する手段ではありません。?

ニーナ: わからない. 安定した関係が必要だと思われます. しかし、おそらく、私は男性を怖がらせます。.

ロバート・ノブガー: しかし、あなたは彼らに翌朝あなたと結婚するように頼まない!

ニーナ: (笑います.)いいえ、到達しません. しかし、おそらく私は確立される時間の関係を与えません.

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Hungry for Terror: Resident Evil Remake 2. Afterthoughts from a Seasoned Survival Horror Fan

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General hello, Gentlemen, Ladies and undecided Gentlemen!

Before the release of perhaps the most grandiose and expensive event for all Fans in recent decades "Resident Evil" in the face Remake behind the number 2 There are only a couple of days left, and since I can’t even dare to call this Article a full-fledged amateur Preview, I just need to have time to finally share a few, so to speak, thoughts about one of the main creations Capcom sample start 2019. And there really is something to talk about here, and from the position of a person from his youth who has first-hand knowledge of almost all parts of how Series, as well as others “Personalities” families “Survival Horror” from other Publishers of varying degrees of fame, and the “experience” of such “acquaintance” at the moment is already 14, almost 15(!) years. Okay, this is all lyrics, so let’s move straight to the topic, and I believe that before we start talking about something new, we need to go back to the past and remember where it all began and where it ultimately goes..

Looking back at both the movie and gaming industries, it doesn’t take a rocket scientist to recognize when a sequel is superior Original on all fronts. Resident Evil 2 1998 of the year is precisely one of the brightest representatives of this kind. As you know, after the success of the First Part authored Shinji Mikami in the Genre Family of Interactive Entertainment, the so-called "Survival Horror", originated with the release of no less than a cult "Alone In The Dark" and representing a mixture of Adventure, Quests and some Action with an emphasis on resource management, flavored with a viscous atmosphere of fear and anxiety, sauced with static (cinematic) camera angles.

Development Second “Cutter”” was accompanied by a number of controversies and alterations, including the redesign of the Police Station, the replacement of Elsa Walker with the cutie Claire Redfield and much more, but with its release it created such a sensation that thanks four scenarios, in-game bonuses and modes, opening by fulfilling various conditionsth made this Brainchild the most beloved part of the Franchise for many, including me. Afterwards a number of no less than Cult Comrades came out in the form “Troikas”, “Coda Veronica X”, "Zero" And “REmake”, which ultimately became a unique example of how you can look at an old brainchild with a new look, while preserving and enhancing everything for which “Firstborn” was loved. The turning point for the Series was the birth of a fiercely hated “Old School” and fiercely adored by the younger generation 4’s, where the camera angle has shifted, which is now fixed strictly behind the character’s shoulder and the accents towards the action movie, but at the same time there was a balance between suspense and action, which finally disappeared with the release of purely action-packed cooperative 5’s and hellishly controversial, but at the same time “amazing on all fronts” (according to Mr. G’s official video review dated 2012., now denying this fact) 6s. Attempts to return to “To the origins” were within the framework of spin-offs and no less controversial 7s.

In general, talking in detail about both these and other ups and downs of Capcom’s Creation could be quite long and tedious, but the fact remains: the success of the updated “Ones” at one time awakened in the hearts of fans around the world the hope for a similar trick with “Deuce”. For many years, requests, letters and prayers were ignored, until in August 2015, on YouTube, in the wake of the unexpectedly financially successful HD Remaster of the Remake for Playstation, Xbox and PC, a video featuring the Producer appeared on YouTube “Capcom R&D Division 1” by Yoshiaki Hirabyashi, in which he thanked the faithful and devoted audience, and also told that "REmake 2" still under development.

A sea of ​​delight, joy, orgasmic screams and… another lull that lasted for 3 years. A lot of conjectures, theories, home-made screenshots and fan crafts were instantly dispelled within Sony E3 Conference in 2018, where our guest today “came out” with his teaser, as well as the debut 20-minute gameplay for Leon, who revealed game features based on the root mechanics of the Fourth with certain borrowings from the Six and “Revelations”, such as the ability to walk and shoot at the same time, etc.

In general, it would be cool if an announcement of this level was accompanied by a sudden commercial with the participation of live actors in familiar scenery, where a couple with “Original Two”, through the efforts of the now deceased “Father of the Zombie Movie” – George A. Romero) (well, that’s right, Historical background).

In general, what they saw at “Electronic Entertainment Expo ‘18” for many was akin to the effect of a bomb exploding. The key here is “for many,” but not for all. To his surprise, your humble servant was unable to share the general euphoria from the word “At all.”. It would seem that that same single “Resident”, albeit with a view over the shoulder, but with updated puzzles, exploration and limited inventory, for which the soul of my inner Horror Lover was “starved”, but no, on the contrary, an incomprehensible skepticism began to mature in me, growing with each new news and demonstrations of the gameplay, in which not a single drop of pressure was felt at all and some kind of general “pop” was in the air, despite the fact that the opponents there are very angry and are capable of banging with a couple of bites. For the life of me, all this did not evoke any emotions at all, even taking into account the ability to completely immerse oneself headlong even in a video.

The last point in https://slots-amigo.co.uk/withdrawal/ questions of the correctness or incorrectness of personal perception was the half-hour “One-time” demo of the Project, which was given to “Bakers” not so long ago. My first attempt to pass it turned into a bunch of curses and drifting off the propeller after 15 minutes, but I still decided to pull myself together and thoroughly study the subject. It should be noted here that in the name of full acquaintance, timer bypasses were used so that false feelings of fear of passing time would not interfere with drawing conclusions, since the devil, as we know, is in the details. Of course, relying purely on it is stupid and impossible to make a verdict about a full-fledged Product, especially since it has not yet been released, but you shouldn’t discount it either, because such “Official Interactive Samplers” are provided to the players by the developers themselves, so that they can try it out for themselves, even if only for a short time, I would even say to feel the delights of their Creation and finally decide for themselves whether it’s worth pre-ordering/purchasing or not. I decided for myself that I certainly wouldn’t take RER2 at full price. Why? Read more.

I won’t argue that these are quite subtle and purely individual matters, but as they say, you need to believe your eyes, feelings and any experience, and not any assessments of eminent personalities or magazines, so it may seem to you that there may be a lot of unnecessary and unclaimed subjectivity here. I cannot separately highlight any pros and cons, since in my case one follows from the other and vice versa, so everything will be analyzed using the most striking examples in order and, if possible, with certain comparisons. To begin with, I would like to note the very shocking fact that this demo not only launched, but also played quite well on the sample PC configuration 2010 With Dual-core processor “DualCore Intel Core 2 Duo E8400”, 3000 MHz, 4 gigabytes of RAM “DDR2” and two gigabyte video card NVIDIA GeForce GT 640 on board, both at minimum and at medium settings without “spectacular” excesses, and this despite the 7 engine (which, in comparison, produced every second freezes in different situations), which definitely deserves respect. By the way, even at the specified settings the picture looks quite nice (all screenshots were taken on “Normal”). Within the options there is a fairly extensive selection of graphics parameters for a comfortable game.

As for the problems, they begin to emerge a couple of seconds after Leon appears in the updated, but no less familiar old scenery, followed by movement towards the table with the soul-warming typewriter and the name of the first of them – omnipresent markers, partly putting a serious end to the very research that was promised through the lips of Capcom representatives. Markers that highlight all active objects and all pick-up items in the hero’s field of view, and with the latter it doesn’t matter at all whether it’s a key, cards or some kind of consumables (first aid kits, ammunition), and it would be okay if they were displayed standing back to back (as in the 4th and subsequent parts), but they begin to “shine” in 5-6 steps, and when pick-up items are detected (it doesn’t matter whether the character is facing them or with his back turned) everything will be nice marked on the map, and in the case of cartridges, also their number. On the one hand, the feature is quite useful, since it simplifies the task in terms of later selection due to, say, a full inventory, but on the other hand, it is quite cheating, since you can brazenly run around some office, shaking your head and then, without any effort, take what you need, and sometimes what is important in advancing the plot. It would seem like a trifle that is insignificant at first glance, but in terms of perception and attitude towards the game it hits like hell.

Undoubtedly, “Classics” also suffered from overexposure, but not so “fawn”. There, the matter was limited only to the flickering of the keys required to solve the next riddle (occasionally also one-time keys), and then depending on the part, but at the same time, it was still necessary to blindly move everything up and down. Even if this is quite tedious and drawn out, that’s why they are elements of the genre, promoting immersion in the investigation and training attentiveness.

Visual analysis using the example of screenshots from the Original 2, 4 and RE2R
An extremely huge addition to the “eyesore firstborn” are the goals and objectives that always pop up in the upper left corner, not only after visiting a new location a la “Explore the eastern wing”, “Look around”, but also when interacting with a certain quest object (I understand that there are a lot of repetitions, but you can’t erase the words from the song), on which the further narration of the story is tied. In general, we lead you by the hand and explain very precisely where to go and what to do. And since within the framework of the demo such an example is Goddess Statue, then let’s first remember what the process looked like in “The Old Man”:

Original “Theme”
Checking for interactivity “Woman pouring water”, our eyes see a text, based on which we understand that the fountain is missing some detail with the image of a unicorn, it may not necessarily be a medal, it may well be a figurine with a stand of the desired shape, in general it does not matter. They don’t explain it to us, but simply give it food for search and thought, and we ourselves must find this “something” no matter what. Look into almost every crevice. Space for detective fantasy.

What do we have in a follower?? Degradation with a completely new approach to the solution (which is quite cool). I’ll explain in a little more detail: By default, from the very beginning, after viewing the recording from the computer, the task is to go to the East Wing in order to save the police officer who got into trouble. There we find his notebook with sketches and some clues that there is a secret passage under the statue that leads to the exit, but some medals are needed to open it. Okay, the puzzle is coming together in my head and it’s very clear what to rely on. Next, we introduce ourselves and discuss this moment with the wounded man Marvin Branagh, again, it’s good, it’s even clearer that we are looking for a way out (well, it’s extremely chewed), and in the end we ourselves examine the ill-fated “lady” and get “Look for three medals”. It’s funny that this task will pop up even with any first random interaction with an object before receiving the “notebook”, although there are no inscriptions on the wall or some kind of lousy sign that will help you understand why you need to look for these particular objects.

Updated “Theme”
Oddly enough, to get rid of the above problems, there is a cure in the form of disabling the interface, which, in addition to annoyingly popping up tasks (will still be displayed in the inventory menu even in this situation) and markers, includes: a health indicator (when attacking a character), the number of cartridges and a crosshair. Yes, the crosshair is necessary for aimed shooting at the enemy (if you have to fight back), especially considering that in REmake 2 it is advisable to hit the head a couple of times so as not to waste extra ammo.

Agree, this is not a weak side effect, which immediately confronts the fact: either I see everything and shoot accurately, forgetting about research and losing the lion’s share of the atmosphere, or I honestly explore, but shoot, wasting some of the precious ammunition “into milk”, not because I’m a crooked imbecile, but because I don’t see at all what part of the body I’m aiming at, and whether at the body at all; and constantly spending time “going” to the options to turn this thing on and off is such a pleasure. This not first person, where there is more or less accurate guidance due to some kind of front sight and not "Classic", where it is enough to turn towards the monster to fire a couple of shots to the body if there is no way to retreat. Why, even in the beloved B.AND. Galperov 6-ke, when cutting off unnecessary elements on the screen, any type of sight (be it laser or regular) remains in place and has a separate item in the settings menu, even if it is only accessible during the game, and this despite all its spinal nature.

Sight with and without crosshair
Continuing the topic of “contacts with the enemy,” I would like to note that from now on it is possible board up windows if there are slats (a kind of pumped-up version with shutters, but extending to the entire police station). For the sake of irony, I will say, based on personal observations, not every one of them can be slaughtered (even if it is wide open), but only those from which, according to the script, “pieces of rotten meat” will be trampled. You also can’t ignore the awesome multi-layer damage model, which clearly has its roots in the Polish “Island of the Dead”. Each “carcass” whispers: “Yes, baby, shoot me (a couple of magazines of your barrel)! Punch more holes in me and see how they ooze (blood)! Slash me with a knife, exposing my inner world!” (sorry, got carried away) But really, everything is cool in this regard. As before, no one forbids arms or legs to fall off. It’s easy to halve a ghoul in half with a side-by-side shotgun! Moreover, all this is very detailed. The wounds also spread to the main characters, and even after treatment, traces of the same bites will not disappear.

Examples of damage
Only this, as usually happens, fiercely encourages action, and not saving ammunition. Here an even more convenient option comes to the rescue crafting cartridges by using gunpowder, which had previously appeared only in "Nemesis". But in Troika, even with all the causality of this kind, it was not enough to combine a couple of jars to obtain “pieces of deadly iron” (see. points 1 and 2 on the screen “Creating ammo in RE3”). There you need to have a “Machine / Machine for Equipment” (see. points 3 and 4 on the screen “Creating ammo in RE3”), which you have to carry either with you constantly, taking up a valuable slot, or run to the chest at save points. In general, resource management as it is.

Crafting Ammo in RE3
In the new Incarnation of the Two it is quite simple find and combine two treasured containers. And I have a question: why, instead of degradation, it was impossible to develop and expand this topic? For example, look separately for boxes/bags with shell casings and bullets, or at least just return this machine, which, as before, can easily lie in a box when it is not needed. So that there is, if not tough, then at least some kind of challenge. (although this is already in the realm of whining)

Making ammo in RER2
Since I mentioned the typewriter at the beginning and the save point later, I can’t help but draw attention to the ubiquitous checkpoints and the apparent lack of need to use typewriter tapes “to save” in the release. Why do I have such suspicions? And everything is simple – from recent news, which specifically talked about a separate Hardcore mode “For Old Men” with even more evil enemies, and where there will be no autosaves and there will be that same limited number of tapes, without which “saving” is impossible. Whether it will be open from the very beginning, I don’t know, but if it comes to that, it would be more logical to build such things not into the difficulty, but into the gameplay settings (with the exception of enemies) within the options or before starting the “New Game”.

And if all of the above can somehow be tolerated (with a stretch), then the absence of the right oppressive and frightening atmosphere is not. No matter what anyone says, she’s not here. NO. No matter how hard I tried to concentrate, there was absolutely no fear or panic, despite the fact that when replaying predecessors or, again, projects from other studios, the degree always remains at a high level and the point here is clearly not the camera. Sound doesn’t help with immersion. Some nondescript compositions in the background, from which neither a shiver of pleasure nor a chill of anxiety (well, this is a matter of taste), in comparison with the same “reference” due to the mechanics of the 4th, there throughout the entire game I had the feeling that the enemy was literally behind my back, and this is with a shift towards Survival Action. It’s becoming more and more difficult to scare people these days, even taking into account new technologies, because the developers themselves are afraid that their product will simply not be bought, and this is a fact.

One way or another, summing up all of the above, the Demo was very difficult for me personally, taking into account all the shortcomings, because I never got any pleasure from them, even taking into account the advantages. Agree, if it failed to captivate me during the stated half hour of gameplay, then the release may well be in question, since the “sample” of the toy, alas, not only did not sell on pre-order, but also without a discount. Even though I expressed my personal opinion, this does not mean that I have no thoughts about the project. I just want to give them a place within the framework of traditional modest results, for which the time has long come.

If you overpowered yourself and still read my peculiar analysis to this point, then you probably clearly had the picture in your head “An old-fat conservative hater scolds everything new,” but it’s not that simple. Now are different times, different priorities, different target audience, which in most cases began their acquaintance with the series with the last four numerical parts or the same spin-off “Revelations” and for whom This Brainchild is primarily designed. It won’t be the same as it was before, unfortunately, we have to put up with this, but will the new Cutter be bad?? Yes, I think not, because this is a game Of Your Time. They sing her praises at the top of her lungs, paying back the hours spent on creation a hundredfold; fanboys and journalists give no less than the highest ratings. The only thing I would like to wish for in Capcom’s attitude towards the “Old Guard” is a little more respect, so that there would not be such indignation as I have.

Don’t get me wrong, I understand that everything described throughout the entire wall of text is ungodly outdated these days, but they should have at least presented some things not as handouts, so that everyone could immediately decide for themselves exactly how they want to play, but without imposed details. So that everyone can immerse themselves in their own world. Even if I didn’t like what I played, if I ever want to play REmake 2, then most likely I will consider it as another story “based on” and outside the series, and at the moment it is already the third in the multi-genre framework of this part. If you didn’t know, then for starters I’ll say that the first on this list is a duology "Chronicle", where we are literally taken along the rails of both the familiar plots of Leon, Claire and Hunk, and along the path of Ada with her escape from an infected city with the “G” virus and a bunch of wounds in her arm, and the Second is a failed multiplayer joker“Operation: Raccoon City”, which had, but ruined, a very interesting idea with an alternative history and roleplaying as the “bad guys of Umbrella” in the person of the “Wolf Pack”, which had to destroy traces of the Corporation’s activities during the outbreak of a familiar epidemic.

Ufff, I think that I’ve already said everything I wanted to say, because it turned out quite well anyway. With that, let me take my final bow and finally don’t forget to look at a couple of retro positives that were taken from a rare theme for the desktop and at the same time a screensaver (saver), distributed exclusively within the ancient version of the official Asian (Chinese) representative site of Capcom (Capcom Asia). Evgeniy “EBGEHN4” Titov scribbled on the keyboard in the name of the birth of this “work”! Thank you very much for your attention and see you on the pages of the Stop Game Ru Blogs!

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How to write fantasy correctly so that George R.R. Martin will envy you!

Hello, dear reader and part-time user of the Stopgame website.ru! A most interesting topic appears before your eyes, which will only be missed by an insensitive and extremely rude cattle personality. Over the summer I had the opportunity to read many interesting books: from classics of world literature to such masters of modern prose as Stephen King, JK Rowling and Jeffrey Lindsay. I certainly liked all the authors, and I absorbed the best from each one. A few weeks later, the desire to create awoke in me. I tried everything I could: played the piano, recorded covers of various Radiohead songs, tried my hand at acting. Eventually I came to the conclusion that I should definitely start writing books. It doesn’t matter what kind – be it science fiction, or an endlessly philosophical and romantic story.

I want to say that John Ronald Reuel Tolkien, whose works I became acquainted with a year and a half ago, inspired me to do all this. I started with “The Lord of the Rings”, then, six months later (because I used to read only 20-30 pages a day, and I didn’t have much time), I became acquainted with his wonderful fairy tale called “The Hobbit”, and then purchased a collection of short works, entitled by a domestic publisher as “Tales of a Magic Land”. I see no point in talking about the author’s two main works – the novels “The Lord of the Rings” and “The Hobbit”, because this is the best fantasy – and, by the way, the very first in the world – with which a person has ever become acquainted. But for “Tales of a Magic Land” I can tell you endlessly. In this book there are no cunning intrigues that Queen Cersei is weaving, just as there is no original storyline. However, once you immerse yourself in the magical world of Tolkien, the book will captivate you in earnest. After reading it, you will become the kindest person on the planet for some time. In general, like The Lord of the Rings and The Hobbit, the book is recommended reading. This is just a gorgeous selection of good, harmless fairy tales – nothing more. But what interesting fairy tales?! In general, Tolkien, by definition, is the undisputed leader among writers working in the fantasy genre. No matter what plot twists Martin makes, and no matter how frank the eroticism in the Witcher series, the warm lamp atmosphere of Middle-earth still retains its leading position.

Let’s move on to the candidate for second place: JK Caitlin Rowling. She seems to be a lady, but how great is her vocabulary and imagination?! Of course, everything is an order of magnitude simpler than Tolkien’s, but among the hundreds of mediocre authors who occupied store shelves with their books, Joan really stands out. The writing style is similar to Tolkien’s, but the conversations are more lively and varied. Although, as mentioned earlier, the books in the series about Middle-earth are my favorite (except for “The Silmarillion” and “Children of Hurin”. They are too difficult to read and resemble the “Bible” from the world of fantasy), Rowling’s works are truly full of variety. It is possible that the adventures of a boy wizard will bore you after you read a couple of books about them (and, mind you, there are only seven of them!), but of all the literary “pop” this is the best. Perhaps all these “Half-Blood Princes” and “Goblet of Fire” will one day become classics, however, it seems to me that this will happen only after new generations stop reading the real classics – Tolstoy, Dostoevsky, Conan Doyle, and even Tolkien, in the end! In general, books from the Harry Potter series are at least a must-read. I think you will find it quite interesting to watch Quidditch and the epic battles with Voldemort!

Third the greatest Stephen King takes pride of place. A master of horror, a man who knows how to get into the most hidden corners of your soul… We can talk about him for a very long time, but we will limit ourselves to the most important thing: Stephen King began his creative path since childhood (like me, by the way). Improving himself and unearthing the most interesting historical facts, he creates downright magical worlds. While reading his books, you become immersed in incredibly interesting, mysterious, sometimes even frightening and shocking stories. However, no matter how sadistic and perverted he may be, Stevie remains the favorites of millions of people around the world. It is noteworthy that it is not only teenagers who read it. Adults, men and women (mostly between the ages of 18 and 50) are equally interested in his works. Some of his stories make you think, others make you cry, because who, if not him, knows what real pain and suffering is?? I recently read a collection of short stories called “Darkness – and Nothing More” and another interesting book – “11/22/63”. The first book contains four stories about ordinary people who got into trouble, but in the second everything is much cooler. "11/22/63" is one of King’s best novels. Here you will find spectacular battle scenes, time travel, everyday life, romance, and a detective component. In general, everything you need for a successful book. Read it – you won’t regret it! By the way, in the middle you may get stuck due to the love line being too drawn out, but after a short rest of one to two weeks you will return to reading the book.

So, what does it take to write a good book:

1. It is advisable to learn Russian before you write an uber-mega-super-cool book with triple twists in the plot line.
2. You need to be a well-read person, because, as you know, you need to take an example from someone.
3. You need to have a sufficient vocabulary and know at least a few synonymous words.
4. No need to repeat other authors. It is better to make the book interesting, perhaps somewhat original.
5. Think carefully about the titles of chapters and the work itself. If you don’t follow this step, no one will read your story.
6. You can’t mess up the beginning and ending of a work. One small mistake in these places – and all the work is down the drain!

That’s basically all. If you carefully read these 6 points and memorize them, I think it won’t be difficult for you to write a good story (or story). However, it is worth remembering that not everyone has the gift of a writer – perhaps you are destined to be a pop singer, a competent politician, or a firefighter. In any case, sooner or later, you will find yourself.
Well, if you decide to start writing a book, don’t give up! I wish you all the best and creative success, my dear readers, in the new academic years of 2014 and 2015! Happiness and prosperity to you, dear bloggers!

And now we smoothly move on to the result of my hard work. If you don’t like the prologue, feel free to skip it. The fact is that, when I started writing it, I was guided by Tolkien’s “The Silmarillion”, and wanted to create something similar, but then I came to my senses and wrote an independent work, the events of which unfold in a fantasy world I made up called Feord.

Mountains, streams, forests and peaks: All this together – excited talent. Directing all his strength to a good fairy tale, the Author, like a slender, mighty Atlantean, draws the chronicle in playful paper, cannot take a single step back: “Time, oppressing me, hurried – Day and night almost all the time, Without closing my eyes at night by the fireplace, Feord wrote you a fairy tale about the world.»

PROLOGUE
Long ago, astrologers predicted the coming of a hero, accompanied by a wondrous heavenly radiance. Their name was – Magi Lu’Vete. The ancient priests, living on the misty cliffs of the Tannet mountain spur, were amazing creatures: they were not afraid of either war or the Great Pestilence, for they were surrounded by an invisible dome created by the spells of the most powerful magicians of all Megollania. From their lips it was difficult for an ordinary “child of the earth” – that’s what they called all the inhabitants of Feord – to make out the profound texts. As a result, travelers did not particularly like visiting them. People were poor in language and simply did not speak it, hence their lack of understanding of the ancient people.

The first time the meeting of https://finalcountdowncasino.uk/games/ a man and a Magus is mentioned in the Great Bestiary. Volume 1. The inhabitants of our universe" in the chapter about the Lord of Kaufdom: "And Ser Fietel met the dying old man with a crystal clear friendly gaze, and he brought three types of drink to his lips: water, wine, and the blood of a basilisk, lying side by side with the immobilized body of the traveler. And, quickly descending from heaven, the spirit of the Magus settled in him forever. ». To this day nothing is known about the further fate of Ser Fiethel. There were legends among the peasants that he became the High Priest of the Lu’Wete people; at the princely courts they used to say that he received knowledge that was indescribable even by the standards of the wisest elves, threatening to destroy the world on earth, or spread panic among the people, and was forced to leave civilization. It is worth saying that, in fact, there was no genuine information at all, and people tormented themselves with guesses and were delighted with any tale heard somewhere in the gateway from the bard Clivier – a tall, thin and amazingly talented man with an unsurpassed sense of humor, who loved to intrigue people and earn a couple of handfuls of gold-edged collets on hot news – and from gossiping old women from poor areas.
Later, many more legends about the Magi began to appear, some of which were refuted or listed by His Majesty and the local Ministry of Education in the secret information department in the Bubblestone Book Depository – a magnificent ancient library, barely kept above the water by some kind of spell. At times it seemed that she was floating easily and smoothly a few centimeters above the lake and that only a solid foundation prevented her from soaring into the sky. Its base consisted of wood, the supports cracked and broke every now and then, so newer and more durable ones came to replace them – marble. Things were going badly with the reconstruction: the Delover government was guided only by personal interests and profit, and local robbers constantly attacked the library, trying to plunder it and extract some valuable information from the local guides.

Years, decades passed, legends about the people of Lyu’Vete were gradually lost. The wisest people of this world were forgotten, and only one person remembered them..

These villagers are kind people: They will provide help at the right time, And they will give an excellent present, They will greet guests in joys and sorrows.

Chapter 1
Rural everyday life
One sunny spring morning, in a village called Daxton, an ordinary-looking villager – perhaps a little too neat – after a good 8-hour sleep, according to his own custom, he folded his bed, had a modest breakfast, and immediately went to work in his luxurious garden, which was located right next to his small but cozy hut. This guy’s name was Colin Brandwick. He was slightly thin in appearance: the contours of his thin tiny muscles were barely noticeable. But the strength was comparable to professional fighters – a bunch of trophies hanging in the hallway are proof of this. Brown wavy hair was neatly combed to one side, and the look of his gentle light gray eyes was filled with wisdom given to him beyond his years. Colin always dressed in washed old clothes, but once a year he still liked to pamper himself – and bought outfits at Esmeralda’s Fitting Room. The owner of the store and the sewing factory associated with it knew our boy well, so sometimes she gave him clothes for a simple “thank you”.
Returning to the story about Colin’s daily work, it is worth saying that there was a lot to do, but the young man skillfully managed everything. In an hour of work, he chopped firewood and picked two baskets of apples – with plenty to spare – he even managed to collect honey from the apiary, what can you say?! The guy was a skillful master: young peasant women loved him very much and, every now and then, constantly approached Colin. At first the boy was a little embarrassed by this, but he quickly got used to these unusual features.
After morning work, he often went for a walk through the wooded area, or worked part-time in a local pub: he poured beer into mugs and prepared food. There were no lunch breaks at this job, so he was there only 4 times a week – that is, every other day. Colin spent the rest of his time at home. He loved to collect everything that came to hand: butterflies, books, steel figurines – and this activity brought him indescribable sensations. Its bookshelves were filled to the brim with tomes – thick books about the whole world – and its small tables sagged from an impressive collection of steel figurines.
– The main thing is not to fall asleep over one of these tables. “You could lose your eyes,” his neighbors joked about Colin’s hobby.
There were warriors with spears and fire-breathing dragons; there was also a large figure that stood proudly above the rest. The inscription “Slapster” was engraved on it, apparently the name of some legendary ship; Well, the figure itself was a smaller copy of him, oddly enough.
Every day, after his evening reading, Colin laid out a completely new set of bed linen – by new we mean thoroughly washed and cleaned to a shine – and, extinguishing the candle, emitting a dim light, went to bed.

Chapter 2
A person who does not inspire confidence

One afternoon, a strange gentleman walked into a roadside pub, where, during his day shift, Colin had rolled up his sleeves and was conjuring over yet another mountain of unwashed dishes. Approaching the bar, the gentleman ordered himself a large mug of mead and commented:
– Pour-pour… Yes, so much so that to the brim. And sweeter… Hic!
– I see, sir, you are completely drunk. I don’t think that another mug of alcohol will somehow defuse the current situation. Perhaps it will make things worse. – the waiter politely explained to the man.
But then an unpleasant laugh was heard, and the stranger, no matter what, went to a cozy table in the corner of the tavern along with his precious mug of sweetened mead.
Sipping a delicious honey drink, the stranger took out of his pocket some kind of amulet, shaped like a crimson violet, and a tiny piece of linen. He sat in a secluded place until the establishment closed and carefully, without taking his eyes off, studied the inscriptions on a piece of fabric.
By the time all the customers had left the establishment, Colin said goodbye to his partner and began to close the tavern. Glancing at the cloudy and, apparently, unwashed window for a long time, he noticed a man in it. The guy immediately returned back and, without hesitation, tried to drive out the eccentric, who was muttering something very strange and no less frightening under his breath. He, in turn, suddenly jumped up from the bench and plunged his tiny dagger, which was hidden in his belt, right into the guy’s palm, thereby nailing it to the table. Colin didn’t just give up: he screamed sharply and howled in pain, pulled the sharp pin out of his bloody hand, and then plunged it straight into the enemy’s heart. In an instant, the corpse, numb and not showing the slightest sign of life, fell to the floor with a roar. Black blood rapidly filled all the cracks between the wooden boards – the flooring of the inn – and formed a huge puddle of rich tar color, from which there was a sharp salty smell of steel.
The boy froze in horror in one place and looked at the man’s dead body for half a minute.
– Crap. Crap! Wha-e-r-r-rt! What have I done? What have I done? No, it’s a dream! It’s a fairy tale, motherfucker! Ahaha – Colin chuckled hysterically. – Bullshit, and that’s all!
The poor guy didn’t want to believe what he had done.
“Now I’ll come to my senses, I’ll go, as usual, wash myself and go to work in the garden.”! Business! Nope, it’s all nonsense. He attacked me? Well, I rebuffed him. What could I do??!
And then he became silent… The young man hurriedly rushed to search the madman’s pockets: in one he found some kind of note, in the other – the same medallion in the shape of a bowl. He also grabbed a piece of burlap from the table, but did not look at it – time was running out.
Taking a mop from the pantry, he carefully wiped off all traces of blood, and wrapped the body itself in several rags and threw it into a bag, tying it tightly.
Then the guy carefully placed all the objects in their places and thus completely erased all traces of the crime.
Having slung a heavy burden over his shoulder, Colin headed towards the forest river, where he intended to once and for all put an end to the absurdity that had happened to him..

Chapter 3
The burden is heavy – life is not easy
The forest was shrouded in a bluish haze, and the crickets, one by one extinguishing their tiny lanterns, scattered among the cozy houses. Colin walked along the green path, dragging a heavy load behind him in a sack. The burden was heavy not only physically, it also weighed on the guy’s soul: his heart seemed to be trying to break out, and his legs filled with lead from such terrible thoughts. Over time, when the young man’s strength diminished, he stopped at the nearest flat stump and sat down on it. When Colin was resting, the stars, barely breaking through the clouds, illuminated the entire valley of the giant mountains with their radiance. And they, like the mighty Atlanteans, held the rapidly brightening sky. The sight was unforgivingly beautiful.
Having gazed at the beautiful and enchanting nature with its charm, the young man closed his eyes, began to daydream and fell asleep..
The eerie and frightening hoots of owls were no longer heard, and the magic crickets hovering in the air were no longer visible – the dawn was closer than ever.
Colin, hastily throwing a heavy bag over his shoulder, set out on the road again. After a two-hour break, he seemed to have perked up, and hope and courage, which had previously disappeared to God knows where, flared again in his gaze. Walking at a brisk pace, the boy whistled and hummed songs to himself:

The Feord Forest is not easy: It is big, worldwide. Covers the darkness at night with Shadow, like a screen, Paths and roads in it So that you won’t return to the house.

On the street, meanwhile, it became brighter and brighter. It would seem that any minute now the mischievous golden sun will appear and fill the river valley with its bright rays. Fortunately, Colin was already approaching his destination – a forest river. The stream was located in a huge clearing, the edges of which were not visible, and went far down the rocky slopes, sparsely spread throughout the clearing (apparently, these were echoes of ancient earthquakes caused by dark magicians and which struck these territories in time immemorial). Approaching the river bank, Colin threw the heavy load straight into the water. The stormy stream picked up the body of that strange man and, without slowing down, carried him into the distance..

Chapter 4
Bad news
Meanwhile, while Colin was returning home after such a tense night, life went on as usual at the roadside inn in his home village. Two dwarfs, avid gamblers, were finishing off their next poker game, swearing and telling their funny life stories along the way. They played not for money, but for pleasure, and thanks to this they were safe until now. Nobody dared to find fault with them, because they looked like stocky men and damn strong. If you get hit by such a gnome once, you will become unfit for military service for the rest of your life.
And finally, the next poker game was coming to an end..
– Grantham, have you ever gone sailing?? You felt those northern snows and the smell of icy air? – the drunken Flop asked curiously.
– Yes, Flop. There was a thing. Nowadays I’m old, but before… interesting things happened to me! – the second one answered him.
– Well, tell me what interesting things happened there. At the same time, I’ll tell you something, teach you some fishing secrets – it’s interesting, after all! – Flop finished him off with questions.
Dwarf Grantham sat, scratched his turnip, trying to piece together the past, and began to tell:
– It looks like this! – he said leisurely. – It was about seventeen years ago. I was, it appears, a navigator at the court of Ser Gilbert, a very noble gentleman. Then I transported cargo to the northern part of the Glaizim Peninsula, which was densely populated by northerners. They didn’t have enough provisions – and, by the way, half of my employer’s family lived there – that’s why they sent me there. Either he carried barrels of fish for them, or dried partridges. In general, what they gave, they transported! And I, frankly, didn’t give a damn about those people, because I worked only for good money, which was paid to me by wealthy miners and the local chairman in exchange for food. One day a curious thing happened to me… But I’ll tell you about it some other time. I’ll go and pour it out, because again the rum can’t stand it even a little – it’s asking to come out, you see!
But before he had time to go and relieve himself, a messenger burst into the tavern, spreading the news throughout the village.
— Ser Laurent was attacked! His poor, mutilated, stoned body washed up on the banks of the river in the town of Cornwood. Our poor gentleman was found by two fishermen just before noon today. All bloodied! – Some peasants actually groaned and gasped.- A week-long complaint has been announced throughout the area, and in connection with this, all entertainment establishments – including yours – will be closed for exactly seven days and seven nights. Please be understanding. If anyone wants, come to Cornwood tomorrow around sunset for Ser Laurent’s funeral.
With these words, the messenger, without even saying goodbye to the stunned listeners, ran up to the horse, tucked in his blue-black shirt, decorated with gilded ruffles on the collar and sleeves, and galloped off to spread the news to the nearest settlements.

Chapter 5
The road home
It was getting dark again, but now Colin was not walking into the wilds of the forest, but on the contrary – to his native village. Along the way, he constantly met crickets, bark beetles, and even predatory owls hunting for straw mice.
Why are mice called “straw” mice?? – you ask. They are not straw in the literal sense and do not consist of hay, but like all other creatures – from flesh and blood. A long time ago, when two moons met on the day of the summer equinox, and when people did not have the usual shoes – don’t count straw slippers – mice lived in villages. Yes, they didn’t live, and one might even say, they managed, for every peasant woman, seeing a pack of hungry and terribly ferocious red-eyed mice that filled her own house, was horrified. Why was she horrified – you ask?? Yes, because when she came home, all her straw hats, slippers, galoshes, and in general all the hay that could be found either at home or in the stable disappeared. It was fun when it turned out that the mice had their own “king”, and they, therefore, paid him tribute! It would be nice if these mice carried vegetables and fruits! But everything was much more complicated… They built a straw castle for their king – so much so that any person would open his mouth in surprise at the sight of these mansions. Naturally, the peasants still found the royal palace, but it was too late – the mouse spies reported everything to their master and safely disappeared with him. So I confidently declare: rodents are called “straw” only in the village of Kolin. The rest of the people of Feord, I think, were wildly lucky, because their property would look simply terrible after the mouse raids. But let’s not delve into such secondary information, because when Colin came to his village, a surprise awaited him there. I’ll tell you which one later, because Colin was still walking, and walking along forest paths. He turned now to the right, then to the left, simultaneously hearing some rustling in the bushes and behind him. Well, at least I didn’t get lost – you can expect anything from forest wolves. Fortunately, over time he eventually moved away from these vile suspicious sounds.
It was already dawn, and Colin was approaching his native village. You could hear assorted roosters crowing at the top of their lungs, sheep grazing and pigs grunting heart-rendingly, ready to be served on the table at any moment. A light breeze blew, the guy felt the pleasant smell of forest herbs, goosebumps ran through his body.
As Colin approached the house, he, as was his habit, looked into the blue mailbox, similar to a desk drawer, but slightly rounded in shape of the lid (it was also decorated with a bright red handle). The boy saw a letter in it and read to himself:
"NEWS OF THE UNITED KINGDOM OF FLOATWAY
We hasten to inform you of the tragic death of Ser Laurent. His funeral will take place at sunset tomorrow. We ask you to come to this event and bring as many people and flowers as possible to pay respects.
Sincerely yours,
Court messenger Ettoni"
The news was not pleasant, but Colin, to tell the truth, no longer gave a damn about the royal army, his servants, and everything else that related to politics. The guy lived his calm village life, because all this, as he says, was absolutely uninteresting to him.
By the time Colin finished reading the letter, he noticed that he was pretty hungry – after all, he hadn’t eaten for almost two days! There was nothing to eat at home, so he decided to go to a paid establishment. Having chopped off a couple of pieces of corned beef at home, which, according to the guy, “you can’t find anywhere,” Colin went to the tavern. However, when the young man approached this tavern, he saw a sign that said “CLOSED.”.
– Well, closed means closed. To hell with it! – and Colin went back home to cook himself something quick.
While the young man was walking back, he heard a lot of details about the death of Ser Laurent. The letter that came to him did not indicate the exact information, but now he heard news about the Kamenka River and about Ser Laurent himself – they said that the man was dressed “newly.”. All the facts confirmed that a few days ago Colin met with this “gentleman”, and that it was he who killed Ser Laurent.
Arriving home in snot and tears, Colin washed himself, poured himself a mug of good wine and, eating corned beef, blew out three bottles in a row. Drunk as hell, he extinguished the candles and went to sleep.

Chapter 6
Preparations
Have you ever wondered what style of music could be prouder and more militant than fanfare?? If not, think about it. All the kingdoms of Feorda had a tradition of holding the most solemn ceremonies, namely the death complaint¹ of some famous gentleman and royal tournaments with bloody battles, dragons and other overly masculine and brutal affairs exclusively under fanfare.
So that’s what I’m talking about… The fact is that the very next morning after the hangover, Colin stood cheerfully on his feet… from the loud, annoying royal fanfares… They were so well polished and polished that their song could be heard far away (of course, not in the literal sense, but the sound definitely spread 70 miles – no less). It was not only about the thorough cleaning of these musical instruments, but also about the material from which they were made. And it was, I remember, lunar ore, that is, lunar metal, also known as Andaril. In appearance, it looked more like silver, and the characteristics of the item made from it depended only on the skill of the blacksmith, however, it is worth noting that in the hands of a skilled craftsman, this metal produced some of the best swords in all of Feord. Only two such swords could be found throughout the world: one was in the personal equipment of the High King Roderick, and the second lay in the Tomb of Norwall – one of the capital cities of the Supreme Kingdom – in the tomb of the first High King.

– Tram-ta-tara-raram! – the unbridled fanfarists began to shout.
When will you finally shut up??! – Colin muttered. — The royal henchmen are tired of playing these ridiculous musical instruments every month. Every six months, when some big shot dies, they start ringing. And in general, go to hell! My head is pounding, I’ll go take some honey cakes – it will at least relieve the pain and nausea from yesterday’s gatherings.
And the guy trudged to his pantry. There he found a bunch of junk that prevented him from walking freely around the already small room, but he felt sorry for it: some things came from his mother, others from distant relatives. It’s somehow inappropriate to do this: throw away your grandfather’s tea set made of crystal from the Mountain Lakes or a vase straight from the peak of the Seven Winds. That’s why Colin kept everything for a rainy day – maybe it would come in handy!
And in the end, after ten minutes of searching for honey cakes, he found the medicine he needed (And he grabbed a little more, and a little more, and a little more… – so that he would definitely recover!). He took the drugs little by little, eating a slice per hour, so as not to cause a honey allergy – believe me, this happens! After about 6 hours, he stood cheerfully on his feet and walked around his small but cozy house, writing poems for his first collection – he planned to call it “Cape Fox”, since most of Colin’s poems were about the structure and characteristics of the life of these particular animals. He had barely managed to finish writing the last quatrain when a messenger again appeared in his village and called with him all the peasants who were ready to go to Ser Laurent’s funeral. Due to the fact that Colin wanted to finally be convinced of what he had done and was considering his next steps, he had no choice. The young man equipped his horse with a coil of rope, a tiny hatchet and a couple of wooden cans of canned fish, as well as other things, but not so important.
The whole column set out with Colin at noon. She – and our good friend, of course – had a road ahead that was not so long, but dangerous and devilishly exciting!

Chapter 7
swamp predator
It was slowly getting dark. The sky was surprisingly clear, but the entire column seemed as if someone was waiting for them – the silence that accompanied their journey almost from the very moment they left the village was painfully ominous. It was only the fifth hour of the journey, and some people were already falling off their horses from melancholy and a powerful, irresistible sleep that was creeping in from God knows where. During the entire time the column spent on the road, the only representatives of the flora encountered were shrubs and solitary trees, scattered across fields and tiny forest meadows. If you don’t pay attention to all the changes, even the slightest ones, that have affected the convoy over the past few years, then, in principle, everything went according to plan: so far not a single person has managed to veer off the path. But wait… Now, from a distance, they began to vaguely distinguish not the bright green lush blades of grass that abounded in the lands familiar to peace-loving peasants, but some shabby, tattered faded green shoots. After another 20 minutes, mint-colored water lilies and reeds are visible, and the convoy itself, in fact, is now walking, clattering on the vile, foul earth. The stench in this swamp was thick, and there was not a trace of a single living creature except hornitods (If anyone doesn’t know, these are gray-brown-crimson toads, covered with smooth scales, with small horns on their foreheads). After some time, all the villagers, walking one after another in a narrow column stretching for fifty meters, began to get bogged down in a viscous quagmire, and their speed of movement slowed down by about two – or even three times.

And now, not far away, a thorny crossing was visible, to which the entire convoy had been heading since noon – but, as you know, at the end of travel, various situations very often happen (Some of them carry terrible consequences). This is exactly what happened to our heroes. From a fetid swamp covered in gloomy fog, out of nowhere, a monster emerged. In the bustle and panic, people abandoned their horses, carts and all provisions, and they themselves ran wherever they looked. One elderly man managed to get stuck waist-deep in a quagmire (But the poor guy was unlucky!), some villagers tried to hide in the reeds, while the rest, as befits intelligent creatures, rushed to run. Of course, not everyone ran away. Some people were eaten with great pleasure by the octopus that emerged from the swamp. Others were simply smeared by the monster on the ground.
In general, it’s worth saying that the monster looked simply disgusting. On his head he had small slitted eyes, under which his mouth was immediately located. Three rows of teeth made his face even more disgusting, and the stench that surrounded this monster could have warped half the royal family if it got there. In general, the only thing worse could be a meeting with a dragon (Well, or life imprisonment in a prison in a poor area of ​​​​Norwall).
While the poor women were saving their utensils, the swamp monster increased to truly gigantic proportions. No, it’s not that it began to grow like bread with yeast, but simply showed its true growth, crawling out.
Numerous fangs were supplemented by equally numerous tentacles. Each of them decided to frolic (For, as you know, monsters do not have special intelligence and intelligence), and squeezed one person in a tight embrace. People, by the way, now seemed like some kind of small fry compared to the gigantic octopus. The monster squeezed them, probed them, cowarded them… As they say, it did whatever it had the brains to do.
The atrocities continued until a few minutes before the total destruction of everything and everyone, Colin arrived in time. One swing of the sword, a second, a third – and the monster, cut into four weighty slimy pieces, fell on its face.

Chapter 8 The Coming of Glory
And then he said:
– People, you have nothing to fear. As long as I exist, there will be peace on earth.
The speech sounded so pathetic and eloquent that the children jumped and clapped their hands, squealing with delight and thanking their savior; thanks to the only person who was able to come to the rescue, being at the very beginning of the column and arriving just in time.
The wives fell to their knees and expressed gratitude to the real hero – in appearance he looked like a collective farmer, but how courageous! Their faces broke into smiles, they showered the hero with praise and bowed again – and so gracefully and synchronously that the best overseas dancers could envy them. It seems that Colin made the day of all these happy villagers – how sincere and long-lasting were the praises! I think the guy did not expect such a grandiose event, because just yesterday he was serving customers in a pub, and today, with his hands on his hips, like an important person – which he certainly was – he proudly walked between the rows of jubilant peasants and saluted them.
“I’m not at all against having a feast thrown in my honor, but… not this time.”! We need to get together, otherwise we might get into another mess again. I guess you didn’t really enjoy fighting the giant squid. Right?
And then came the exclamations: “Yes, Colin. You are right!", "That’s right, guy, I like the way you think" and "Let’s reel in the fishing rods, otherwise we’ll soon come across a crowd of cannibal mosquitoes!»
– Yes indeed! I see it was hard for you… But I cannot give you time to recover from what you saw, because as long as we are in these swamps, there can be no question of safety. So, either we pack up and quickly leave here, or in half an hour we will be left with “horns and legs”. Choose, good gentlemen: life or painful death?
People were so scared that they packed up their most important things within about thirty seconds and set off.
Of course, Colin, although he differed from ordinary villagers in his audacity and the makings of a leader and spiritual mentor, at heart he was a calm and kind person, for which it was impossible not to love him. Such two seemingly completely incompatible qualities managed to take root in the body of one person – miracles, and that’s all!
After ten minutes the column made its way through the thorny thickets of the swamps, and soon emerged into the fresh air. Two hundred meters in the direct direction a boat station was visible – in fact, the very place to which a crowd of hungry, exhausted people had been heading since midday.

Chapter 9 Norwalk at its best
The whole crowd of people rushed to the boatman with joyful exclamations, however, before everyone had time to scatter, Colin, as befits a real leader, gathered the peasants into a heap and ordered them to move at a measured pace so as not to “accidentally trip over a stone and break their nose” (mostly this phrase was addressed to children, but adults also decided to listen to the guy’s advice). Everything went well – after 5 minutes people were lined up near the boat station and were waiting for Colin to pay the carrier (usually the cost of transportation was 1 collet per person, but this time the boatman had a huge catch, and he agreed to transport about eighty people for fifty gold-plated coins; surprisingly, it’s a fact: a mug of mead cost the same, but at that time travel on various means of transportation was disproportionately expensive).
In general, the transportation went without incident, but the ship moved extremely slowly, and our hero, along with his retinue, managed to get to King’s Landing in only half an hour.
As people exited the giant shuttle one after another, a not very pleasant sight unfolded before their eyes: the city was buried in acrid gray smoke coming from the giant steel mills that occupied almost the entire port area. Yes, at first glance, Norwall might seem like a dirty and corrupt city, however, after passing through all the poor neighborhoods and residential areas, people saw a huge royal palace, proudly towering above the rest of the houses. An observation tower was built at the edge of the left wall, the top of which was decorated with a chic scarlet canvas flag. By the way, it was dotted with yellow stars, the total number of which indicated the number of kings who had ever ruled Madland.
The situation became tense: the guards surrounded our heroes as soon as they approached the palace. But after asking and finding out what and how, law enforcement officers allowed Colin to see King Volgriff. Colin faced a rather difficult task – he needed to confidently conduct a conversation with the king and at the same time manage to select beautiful expressions. And, it’s worth saying, even though he was a rural guy, our brave warrior expressed himself skillfully! All his speeches were full of pathos and variety! In view of all this, the king decided that Colin deserved, at a minimum, to be awarded the Order of the “Hero of Madland”, and later decided that our brave boy would become a hero not only for his village, but for the whole country.

– From now on until the end of your mortal life you will be called not just Colin Brandwick, but Colin Brandwick, the Right Hand of the High King! And yes, I give you the nickname “Chrysostom”, because your language is too sharp and susceptible to phraseological units! In general, you are a master not only in martial arts, but also in politics, son.
– Thank you, my lord! I pledge my allegiance to you from now until the end of my days. I am ready to bear the burden of the king’s deputy and be the support of yours, as well as your entire family!

That’s how Colin suddenly became the Right Hand of Norwall and, accordingly, a country called Madland. A very unexpected move, if, of course, we take into account the fact that Volgrif was always a vigilant and rather scrupulous person. Previously, it was believed that hiring a collective farmer was an outrageous thing, because there are enough good managers in the capital. But that was not the case! The king, apparently, felt that a conspiracy was being prepared around him, and managed to insure his throne with the help of the loyalty and simplicity of Colin, who could not be bribed, for he was a man devoted to his homeland and knew that corruption never led to anything good! Corruption flourished under High King Robar II, when every person in power in the palace and responsible for the standard of living of the people of his country shamelessly plundered the state treasury. In general, there were enough embezzlers to this day, but the new king – the one whose name is Volgriff (which translated from the ancient language of the Magi means “aspiring”, “persistent”) – still slaughtered the rats. However, it turns out that not all..

Chapter 10
Farewell to Ser Laurent
After Colin told about all the hardships and adversities that, in spite of everything, he and his group managed to overcome, King Volgriff postponed the funeral of Ser Laurent. It turns out that this gentleman used to be a respectable man and also served the king. Well, although, how can I say, he served… He served to serve (and, in order not to arouse suspicion, he did everything that was required of him on time), but there was only a dark side to this gentleman! People gossiped about the fact that he leads some kind of secret life and really likes to communicate with all sorts of troublemakers, dressed like jesters in purple robes. Some people used to say that they were members of a secret organization (perhaps a sect), and others said that they were the most inveterate impudent and swindler; one could also hear that he was a mercenary, and his orders came from the Ruler himself. In general, the situation remained unexplained, because the king simply turned a blind eye to it, and Laurent soon – attention! – disappeared somewhere. A couple of months later he was found dead along the banks of the river in the town of Cornwood, located near the capital, and an investigation was even launched into this matter. But no one found any evidence, and the roots of ancient occult organizations go back to antiquity. In general, the secret was, as they say, shrouded in darkness..
However, here, out of the blue, the brave Colin appears, who is a master of martial arts, and also knows a lot about weaving intrigues, for he was an experienced and well-read guy. We can say that this was right in his favor, because only he could cope with this situation – and no one else. In general, I won’t go into details, because this is a long and, I must say, very tedious matter.
The next morning, all the people who came to the complaint about Ser Laurent, also called the funeral, listened to long speeches by the priests. They, in turn, read prayers from long scrolls and talked about “what a good person he was.”. Of course, good… Except that he probably joined the ranks of self-taught sectarians and stabbed Colin’s hand right through with a knife. With the exception of these two aspects, he was a decent and reserved citizen, no doubt. That’s just what lies behind the quiet mask? Have you ever wondered? Usually such people weave intrigues. Usually they are the ones who betray their leaders, having previously lured the kings’ confidants to their side. In general, it seems to me (and it seemed to Colin) that this gentleman was planning something very, very evil. What is not yet clear, but most likely it was the removal of Volgriff from his position – the position of the High King – by ascension to heaven. Not a very humane way to solve the problem, I tell you. Although everyone knows for certain that in our world rats make up a good third of the total population. The same thing was happening in Colin’s world..

The funeral lasted an hour, and the priests finished reading their last prayer – saying goodbye to a “wonderful” person, in their opinion. When they had finished all this religious fuss, Volgriff walked up to the body of his former – so to speak – colleague and, as was customary, kissed Ser Laurent on the forehead. Later he stood in approximately the same place where the priest stood, talking about the bitterness of the loss of a good man and a faithful servant, and poured out his soul to all the assembled people as best he could. For the most part, this concerned the fact that all this happened through his fault, because it was he – that is, Volgrif – who did not monitor the quality performance of the assigned tasks by his employees. However, he placed some of the blame on the shoulders of the now deceased Laurent. There is a saying that “they either speak well of a dead person or not at all,” but this really did not concern our king – he was not a superstitious person and did not welcome religion, but he came to terms with all this, since people had already gotten used to these things.
And everything would be fine, but this is just life, and there are no “happy endings” in life. Everything went as usual until the king finally said goodbye to Ser Laurent and called the gravediggers. That’s where the disaster happened! The fact is that gravediggers always dressed in black robes – this was the custom – but this time four people in dark purple robes came out and, before they began to nail down the lid of the coffin, a gang of seemingly helpless, but in fact physically absolutely healthy people attacked the poor old king. Well, the poor guy got it! Three knocked out teeth, numerous bruises, two broken ribs and a punctured lung – that’s what the autopsy showed. Unfortunately, he was unlucky, because a vital organ was damaged (and the king, it must be said, is an elderly man). The old man died on the same day that the damned one, Laurent, was buried. Colin did not have time to save him, just as he did not have time to deal with the gang of necromancers. The only thing he managed to do was catch a glimpse of the gang leader Horace, who had disappeared with his henchmen into the portal. Colin – and two volunteers who decided to follow their ideological leader – dived into the portal after the dark magicians, who coldly dealt with the High King Volgriff – an honest and respectable man.

Chapter 11 (Epilogue) At the last line
There was a loud bang. Our heroes didn’t even feel how they had been transported across half the globe, and instantly found themselves in a damp, stinking dungeon. Colin and his two partners – Henrik and Theobald – were stunned – for the first ten seconds the guys did not utter a single word, because they were both frightened and surprised by the realization of the fact that magic still exists, and all the gossip circulating around the capital and other populated areas is the absolute truth. Perhaps the people who spread rumors about religious sects went a little overboard with the description of all this dregs, but basically they were still right.
The walls of some incomprehensible cave (perhaps a sewer), in which our brave heroes were now, in fact, were now, were crowned with huge golden flags with a crimson symbol – the Elyphean Chalice. Theobald informed Colin of the name of the emblem. He said that as a child, when his mother took him to church, there were lectures about this ancient lost artifact. The books said that one of the Gods, Widmerland, used to drink from this vial. If you delve into the details, he was a member of the Circle of the High Gods, and Widmerland was responsible for the people of man. He regulated the standard of living of people – as they say, he did everything for the benefit of society. But one day he acted too recklessly – he endowed people with language and writing – for which he was expelled by the other Gods. There were rumors that it was he who founded the Circle of Priests of Lu’Vete, but this is a rumor – nothing more. The gods gradually faded into the background – they simply ceased to interest people. No one new was appointed to the position of Widmerland, so the fate of humanity depended only on the people themselves – no one else could forcibly interfere with the fate of the most intelligent living creature on the planet. Religion remained the same, but modern man did not dream about the Deities like his predecessor. The time of the Gods was running out, and if faith in them ceased, their existence would also end.
Colin felt for his blade in the darkness, took it out of its sheath and tried to get used to the pitch darkness. Until his eyes finally adjusted, at least two minutes passed. Henry and Theobald dug up a torch in the corner of the underground room, set it on fire and handed it to Colin, so that he would lead the process and command the two daredevils. People always trusted the guy with their lives – only Colin knew how to raise morale. He’s the only one who still hasn’t come to his senses. Colin was always a simpleton at heart – which cannot be said about any other commander.
In fact, the boys didn’t have to walk for very long. Two turns to the right, a corridor a hundred meters long – that’s the whole way. Having walked such a short distance, the company found itself in a fairly large hall with high ceilings. The walls were decorated with the same eccentric banners, but in the center of the room stood four men. Judging by their appearance, they came for peace negotiations (although this was quite difficult to believe – especially considering that ten or fifteen minutes ago these strange sorcerers dealt with the High King in cold blood). The man standing in front gave a signal to his men, and they retreated to the wall. Then he lowered the hood of his robe and saluted our brave men.
– Hello, dear guests. My name is Horace, and these are my three students: Simon, Sigil and Broderick. If something interests you or worries you, you are welcome. And yes, you can ask your stupid questions, because I have yearned for them over the years.
Colin hesitated at first and thought that the necromancer was preparing another cunning trick, but after a couple of moments he decided to start with a question of paramount importance:
– Why did you kill King Volgriff??
– I see you came here just for the answer to this question, right?? – Colin looked at his companions and nodded hesitantly to the man in response. – Well, let’s start in order. We are members of an ancient occult organization called the Elyphaean Brotherhood. The name, of course, does not shine with originality, but it is taken from history and justifies the symbolism we have chosen on our coat of arms. I know that your friend has already told you about the Gods, the expulsion of one of them and the Elythean Cup – the symbol of our Brotherhood – but the following information will blow your mind. The thing is, Widmerland didn’t die. Not at all! He’s still alive! And he alone can help us restore balance in the world. Feord is too dirty and we are trying to change it for the better. The fact is that in large cities medium and small businesses are thriving, which prevents ordinary people – employees of educational institutions, entertainment centers and everything else – from living and enjoying life. Some of them are seriously ill, while others simply have to survive. The treasury is looted, the death rate exceeds the birth rate, and people are dying like pigs in the streets. Nobody needs them, and it’s very sad! But we have a chance to make things right. I can restore order in this world – for this I destroyed the King and sent you here. The fact is that now we are in an ancient temple, within the walls of which the spirit of Widmerland was sealed centuries ago. If we free him, he will return to his Heavenly Throne, give his brothers what they deserve and restore peace on earth. If you are ready for global changes, then please give me your medallion that you received from Laurent. Don’t swear, I sent him to you. In life he was a person of no consequence, and after his death everything goes on as usual, as you can see. I’m going to do it this way: first I will connect my ancient scepter with the golden ball that I stole from Volgriff. Then I’ll place it on a square pedestal. A passage will open. Only two of us will go in: you and me, Colin. We don’t need extra eyes and ears. And yes, first we will collect all five medallions – we will need them soon. We will insert them into the recesses on the wall that will block our path, and wait about ten seconds. Doors sealed with the help of magic and ancient mechanisms will open, thereby allowing us inside. There is no point in telling further – you will see everything yourself. Now that you are convinced that I do not wish harm, but came here only because of my destiny, let me lead you to the Vault of Truth. And may our secret not be revealed. If you violate our agreement with you, humanity will face immediate destruction. Listen to me – and then you will be safe and sound.
Colin and Horace did everything as planned: they placed the golden ball and scepter, having previously connected them, on the pedestal; then, having inserted the medallions into the slots specially designated for them, they went inside the Vault. An amazing picture opened before their eyes: the whole room was drowned in a blue glow, and in the center, imprisoned in shackles, stood the spirit of Widmerland. His back was decorated with huge wings, and tears flowed from his eyes. It is not known for certain why God suddenly – although expelled, but still – began to nurse and hang his nose. It is clear that Colin and Horace freed Weed, and he, in turn, became really prettier, but still, his character was strange. The shackles evaporated in a blue glow, and Widmerland himself took the form of an aquamarine phoenix and, with a piercing whistle, rushed through the walls and thick layers of the earth’s crust towards Heaven. Within a few seconds, everyone who stood in the Storehouse of Truth felt that spring cleaning was taking place somewhere in another dimension. It is possible that this was all a figment of Colin’s imagination, however, it seems to me that Horace experienced all this himself.
A few minutes later, satisfied with their work, Colin and Gore – let’s call him that – returned to their comrades. Everyone was safe and sound, and after such a grandiose event the conversation lasted for about half an hour. To prevent the guys from standing – we are now talking about Colin, Henrik and Theobald – Gore conjured three wooden chairs for the guys. The necromancers themselves did not need rest – they were trained people and knew how to conserve their strength. You could say that life was in full swing from them! No matter how rude and intimidating the word “necromancer” may sound, our necromancers were kind people, but a little mysterious. Perhaps they were hiding the fact that a global catastrophe was awaiting people soon, or perhaps they were simply gloomy and battered louts. The only thing Colin managed to get out of them was that their organization has been cooperating with the Circle of Priests of Lu’Vete for a long time. In principle, the guy didn’t need anything more. After a short period of time, he and his two faithful comrades stood at a new Portal, opened with the help of the efforts of four powerful sorcerers. The two sides exchanged firm handshakes, and then Colin, Henrik and Theobald disappeared into a black hole, the edges of which could not be seen, and immediately found themselves in the square where the murder of the King was committed. It is clear that Horace and his gang acted somewhat vilely, but it was worth it! It turned out that the King was not such a good person. He put everyone who contradicted him in a local prison, and people died there from sudden death, having become infected with tuberculosis and other infectious diseases.
The joyful crowd, seeing Colin appear on the horizon, asked him a couple of questions, and then, having received a worthy answer and comments about the situation, with satisfied exclamations they lifted him up and threw him three times, shouting “Hip-hip, hurray.”! Glory to Colin, the new High King!». And this was somewhat unexpected – Colin did not know that from a simple villager one could suddenly turn into a great ruler. It seems that a fairly short time has passed since the death of the old king, but people did not bother with it, and did not even arrange a magnificent funeral for Volgriff – they say, the relatives will handle it themselves. But the whole city celebrated the ascension to the throne of the new Ruler – Colin Brandvik. And there was no end to this feast. The beer flowed like a river, the girls admired the new High King, and the kids rejoiced that, for once, they were not the only ones having fun. Soon the young king found himself a bride, and a year later they got married. In general, Colin’s life was a success! And no matter what anyone says: if you are a confident and purposeful person, you will achieve anything. The main thing is not to turn off the path if you are already halfway to your cherished dream!

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How Ubisoft is taking our money.

Everyone knows Ubisoft for the legendary series of games Assassin’s creed, Watch Dogs, Splinter Cell and many others. The company also has many network projects, but does a good reputation prevent you from making money from ordinary players?? On the eve of the new The Division 2, I decided to conduct an investigation about this company.

Let’s start simple.
Surely everyone knows about the cult series of games Assassin’s creed, which until recently was an excellent action adventure with stealth elements. I think it’s not worth repeating that the series has turned into a conveyor belt with the help of which “Yubies” suck money from fans. All gamers know about this (except those who have a personal opinion on this matter) and no longer want to repeat themselves, and I won’t. But you probably didn’t know about the rest of the mess of shit that Ubisoft is cooking in the field of online games. Today we will look at the most famous Ubisoft network projects. So, bend your first finger.

For Honor
I’ll start by saying that I got my 28th reputation back in For Honore (For non-players, I’ll say that this is quite a lot) and I continue to play until now.
And what can I tell you?
This is a good “network fighting game” with capturing points and other modes, which people like to classify as MOBA-type games, one of a kind. Fight with swords, sticks, axes in the Middle Ages, it would seem, what could be better? Moreover, this has never happened before in the gaming market. And the problem is this.
I’ve updated this game about 30 times, and have followed every single addition from God. In most cases, updates turned out to be unnecessary garbage that changed the interface (most often for the worse) or changed elements of the game in a more “tolerant” direction (hello fems).
Ubisoft likes to “support” its network projects in this way, without actually doing anything. Once a year, four characters can be released, 2 of which are immature, and 1 is highly dependent on the battle mode, they will release a new donation mode in which reskinned items drop, although it would seem that the game has a lot of bugs, imbalances, problems with selecting players that turn your gameplay into a hellish pain in the ass, and more than 2 years have passed since the game. But you will play For Honor no matter what.

Tom Clancy’s Rainbow Six: https://vipzino.uk/login/ Siege
Tom Clancy’s Rainbow Six: Siege, popularly known as a rainbow, is a tactical online first-person shooter. I spent a huge amount of time in Rainbow and reached access level 100 (For non-players, I’ll say that this is quite a lot), because the game is addictive. This is a wonderful, original project with poor implementation. An endless number of bugs, unbalanced maps and characters. It would seem that a little more than 2 years have passed since the release of the project, it’s time to fix at least most of it. To hell with it, at least half! But no. Dear Ubisoft will clip 10 characters a year, 2/3 of which will be useless garbage, and 1/3 will be unbalanced. Useless garbage will be made even more useless, and donated skins will be released to correct the imbalance. But people will play it, because it’s interesting to play. No matter how much your fart burns from the fact that you were killed in the head through 10 walls by a random burst from an ally, and the game makers rework the face of one operative 3 times, each time making it a “global” update, you will play this.

You will play because there are no analogues. Royal battles, Counter Strike, DOTA2 – everyone is already sick of it. A person cannot sit in one place for too long – that’s how we are made. Nobody comes up with anything fresh in online games except Ubisoft, and they take advantage of it.

Best comments

Fight with swords, sticks, axes in the Middle Ages, it would seem, what could be better? Moreover, this has never happened before in the gaming market

Indeed, there was no Chivalry, no Mount and Blade, no other War of the Roses. “Freshness” from For Honor is just rushing.
And now the main question. What is the connection between the title and further writing?? Why these descriptions of as many as two games with a list of problems that would be enough to fill a comment in a discussion, but certainly not an article?? Monetization itself is generally given one line each. In the end, it all comes down to “because something is fresh,” which is not true at all.

“Dear readers, I eat shit because I don’t want to eat other shit.”. This is how the whole “investigation” reads:.

Somehow this sentence sounds too justifiable in the context of the accusatory tone of the article. If no one else comes up with anything (which, by the way, is a separate controversial thesis, but not about that now), then they have the FULL right to use this position of theirs. Why not??

I don’t disagree that they can use their position. My goal was to show this, but not to blame. Thanks for the criticism.

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How to “win” in endless mode in Orcs Must Die 2 (in anticipation of the release of Orcs Must Die 3 on Steam).

Finally, the long-awaited release of Orcs Must Die 3 on Steam has taken place, and you can stop screwing up the endless mode in the previous part… or not?

Dedicated to those who start the level again if they miss at least one orc before wave 40.

So, I want to present to you two, as it seems to me, the most reliable strategies for a single passage by a male character, which will allow you to last 40 waves for the coveted five skulls in endless mode. Since, in fact, it is impossible to win it, we will consider this a conditional “victory”. At some point, I raised the bar for myself to “don’t-lose-a-single-portal-points-until-wave-40”, and this is quite feasible at almost all levels.

Let me make a reservation right away, this is not for super-ambitions like going through 100+ waves… 500+ waves… holding out indefinitely until the game freezes or until the moment when it starts playing itself without the help of the player. No, we set a minimum goal – 40 waves, 5 skulls, maximum fun. I don’t pretend to be a genius, everything described below is based on personal experience as a nerd in Orcs Must Die 2.

The two strategies have a common essence, namely: to distract the attention of enemies who are aimed only at the player and inflict maximum damage on him. I’m, of course, talking about gnoll hunters and cyclops mages. In endless mode, these two enemies pose the greatest danger in the future, especially if you want to go through perfectly without deaths or losses until wave 40. There are two ways to distract their attention: guards and bait.

Strategy 1: Guards aka vanlove archers

The essence of the strategy is quite simple: you focus on the guards and clear out the leaked little things, and also take on large enemies. Archers are quite enough for these purposes, but, if you wish, you can also take paladins. They are quite effective at first, but their value will fall with each subsequent wave, when the power of the enemies increases, so before the 25th wave, at the last available pause, it is best to replace all paladins with archers.

Place archers in inaccessible places or behind barricades if possible, as well as directly at portals. If the level has more entrances and exits, archers will become your partner in the game, covering one of the passages while you protect the other. They won’t miss any little thing like kobolds, and if there are flying enemies on the level, I insist that archers are a must-have, and without them the level will be as uncomfortable as possible.

An alternative could be ceiling traps, but in endless mode, every slot is worth its weight in gold – and why waste it on a separate trap for flyers? That’s right – no need. Speaking of slots, of course I have to admit that, together with the guards, you will definitely have to spend one more place on the guardian amulet in order to be able to restore the defenders between waves. Therefore, sometimes it is advisable to take other guards (I prefer paladins), as if at the same time, since the amulet has already been taken.

You will have to protect the archers, especially from gnolls, and in this case sulfur would be an ideal option, since gnolls are afraid of fire. Archers at the portal can be protected by barricades (only if they are needed on the level, there is no point in taking them just for the sake of archers), floor portals and resin.

Of course, you don’t need to focus all your attention just on protecting the archers – they will die and will do it often – everything is fine as long as you have the right amulet to raise them.

You will have to deal with large enemies yourself, floor portals and mushrooms with spores will help here. Here, whoever likes it: drive orcs through the corridors of death or make them your allies.

Archers are undeniably the most versatile https://royal-fortune.uk/login/ strategy, it is winning and can be used at all levels.

Required traps/amulets: archers, wind belt, brimstone, floor portal, guardian amulet, amulet of rage, healing amulet* (*required at all levels up to Caldera, where there is no automatic health recovery from the portal)

When it will help: flying enemies, the presence of many “entrances” or “exits”, when it is impossible to build one route with barricades

Cons: one more slot for the guardian’s amulet is occupied

Strategy 2: Bait aka focus on traps

Why do we need more strategies if there is an ideal win-win strategy with archers?? Mainly for variety. It gets boring to go through each new level over and over again according to the same scheme. So, if you want to focus on traps and corridors of death – go ahead with your imagination, but a mandatory trap that is worth spending money on is bait.

Whatever you do and whatever schemes you build for the most bloodthirsty and cunning reprisal of the orcs, in endless mode you need to think ahead. And there will come a moment when the influx of gnolls will be maximum (wave 19 ฅ(ミ>ᆽ◕`ミ)∫), or when so many cyclops will come out that it will be impossible to dodge their projectiles and at the same time monitor the flow of orcs. In this case, bait is everything. And again, don’t forget about sulfur – surround the baits with sulfur and fry the gnolls. The corridors of death will cope quite successfully with the cyclops, and at the exit floor portals or mushrooms with spores should be waiting for them. It is advisable not to engage in personal combat with cyclops, especially at later levels. While they are distracted by bait, you can clear out the main stream of orcs, and then hide and destroy them one by one.

I won’t teach inventive citizens how to build corridors of death, but I want to note that in endless mode it is better to focus on traps that push/throw into the abyss, again based on the fact that the power of enemies grows over time and the time to kill, so to speak, “manually” will increase, so anything that gets rid of enemies instantly, and does not cause certain damage, is an ideal option. For the same reason, the wind belt is a must-have. If there are no abysses, then of course you will have to get out, it is better to have weapons and traps of all elements fire + cold + lightning for the full range of enemies.

Required traps/amulets: bait, wind belt, brimstone, floor portal, amulet of rage, healing amulet* (*required at all levels up to Caldera, where there is no automatic health recovery from the portal)

When it will help: in corridors with many walls/floors/ceilings to place traps, if there are chasms/lava at the level

Cons: not suitable in the presence of flying enemies, it will doubtfully help if there are many “entrances” or “exits” and if it is impossible to build one route with barricades

BONUS

Strategy 3: I can handle it myself aka hemorrhoids

Too many traps and too few slots for them. As they say, there are those gnolls and cyclops – you’ll have to spend a couple of levels trying to hide, but you can roam around and collect a bunch of amulets and experiment with different variations of mega-corridors of death. And in general, there are other more dangerous enemies: trolls regenerate, and earth elementals take too long to kill without explosives… there can be many reasons, but if you decide that you can handle it yourself without distracting attention from guards and bait, here are a couple of schemes to help:

— stone staff + lightning ring + wind belt + amulet of rage + floor portal

This scheme is added by any basic cold and fire traps. The mana reserve is large due to the amulet of rage, so it should be enough for a lightning ring and a wind belt. The lightning ring is great for destroying a group of small enemies, flying creatures and trolls. The junk dealer’s amulet is always helpful if there are slots left.

— crossbow with additional upgrade.mana + ice amulet + ragman’s amulet + mushrooms with spores

This scheme is added by any basic slow and fire traps. The ice amulet is perfect against groups of enemies and almost all large ones, it is convenient to freeze from afar. Mana for the amulet will be obtained by headshots from a crossbow, and the ragpicker’s amulet will allow you to save up coins for mushrooms with spores. Carefully: not for handymen who don’t know how to take a headshot

And a couple of separate combinations:

— Trap wall + wind belt – oh, how I underestimated this wall at one time. Firstly, instant removal of enemies, secondly, you can pump up so that large coins fall out. In endless mode it works perfectly, you only need large walls for installation and a free slot

— Resin + floor portal — no discoveries, everything ingenious is simple. Even the most improved portal needs time to recharge, so in combination with resin it’s just the thing. In a good way, resin improves any trap

— Wall arrows + elemental amulet – don’t forget that the walls can be set to both fire and cooling, then the arsenal can be supplemented with an amulet of the opposite element

— Piston/spring trap + abyss – as mentioned above, an ideal scheme for instantly removing orcs

I would also like to note that over time, the most annoying enemies become mountain trolls, who regenerate at incredible speed and even with a ring of lightning, it takes a lot of time to kill them, so mushrooms with spores become the priority of floor portals. However, you can also deal with them using an ice amulet or stunning (then they will not regenerate for a while), and also drive them across floors with sulfur, since they are afraid of fire.

And finally – if all the skulls have already been collected and all levels have been completed and you still want to raise the bar to completing 60+ waves, or maybe 100+ waves, Dungeons and Tight Cliffs are considered the most successful maps for this, so go for it.

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How to train your dragon or about pet dragons in games

Everyone needs a true friend in life. Dogs and cats are too banal, but a real dragon is a completely different matter. He’s big, can protect, ride on his back and scare the hell out of everyone around him – what’s not an ideal pet? True, his diet is very specific, and cleaning will also require additional effort, but some computer games boldly tell us: it’s worth it.

Here, for example, in The Sims: Making Magic You could buy a dragon egg in the Magic City. If you take good care of it, it will hatch into a good-natured purple dragon. If you pay a little less attention, then it’s golden, if you just leave the poor thing, it’s red (you’re in vain). Red loves to set fire to everything he sees, so the developers gently hint that even dragons need care and love. What is the profit from the dragon? Well… it’s a dragon! He eats flowers in your garden, plays with other pets and just caresses your eyes.

IN Pillars of Eternity you can tame up to two dragons: a tiny obsidian wyrm and a tiny white wyrm. Yes, according to the canon of various bestiaries, wyrms and dragons are completely different creatures, but according to the game’s lore, wyrms are small dragons. They will not help you in any way in battle, but with them your company increases in number. And it becomes, of course, cuter.
Unfortunately, they are not on this gif, but what’s stopping you from presenting them??

Game series Dragon Age The name alone hints: there will be dragons here. Unfortunately, few people succeeded in taming. In the DLC for the second part there is a villain – Duke Prosper de Montfort, who managed to tame a distant relative of the dragon – the wyvern Leopold, with whom you will have to fight in the end.
Leopold is kept in a cage by his owner.

IN Dragon Age: Inquisition Corypheus was able https://nationalbet-casino.co.uk/withdrawal/ to tame a real dragon. True, it didn’t help him much, but they look very impressive together.

Everyone else suffers from dragons in this game. It’s a pity – the help from a small detachment of these powerful creatures could be invaluable.
Although, depending on how you look at it.. Disciples 2: Rise of the Elves the very self-confident elf Tor’ak also thought that the dragons would help them and take the side of the elves, as had happened before. But everything went a little differently, and a flock of green giants simply slaughtered several squads. And what a brilliant plan it was.

Of course, how can you forget about Skyrim? According to the lore of the game world, there is information that in the past some dragons helped the Empire by participating in battles in exchange for shelter.
In addition, in The Elder Scrolls V: Dragonborn, our hero can use the “Bend Will” shout, which consists of three words: earth, mind and dragon. A tamed dragon will be on your side in battle, and you can also fly on it.

In MMORPG ArcheAge The “Age of Dragons” update brought a little “Skyrim”: the local pet will also fight on the side of the player and will also be able to ride on his back through the expanses of the game world.

The Lich King is also not easy: he was able to summon the dragon Sindragosa in the world World Of Warcraft. His ability was transferred to Heroes of the Storm, where Sindragosa is again ready to help the powerful master.

But the Lich King is not the only one who was able to tame dragons in WOW – battle dragon pets are also available to ordinary players. Here they will fight for you and even treat you.
Perhaps someone has already forgotten, and others don’t remember at all, but dragons could be tamed in. Tamagotchi. Although it would be more accurate to say that these are dinosaurs, but aren’t they related?? The development there was peculiar: T-Rex easily turned into Archeopteryx and other species. You could equip these small dragons with an umbrella, a cap, feed them, love them, and then suffer when one night you miss the moment and your pet goes to another world.

Since we remembered Tamagotchi, how can we not remember the whole universe? Pokemon, which is also presented in games? There is a whole series of dragons here: there is Charmander and Charizard, Dragonite and Dragonair – in short, a whole section of dragon Pokemon that look like dinosaurs, Chinese traditional dragons, there are even dragons that look like furs.
This is the earth dragon Zygard.

In short, this universe is replete with dragon Pokemon who will happily fight on your side.

A separate dragon story is the Divinity series games. IN Divinity: Ego Draconis you can turn into a dragon and Divinity: Dragon Commander you can control the dragon.

And then there are games that came out in the early 00s and which are unlikely to compete with modern games: "The I of the Dragon", where you evolve your pet dragon; "Dragon Riders Chronicles of Pern", where you play as a dragon rider; "Drakan: Order of the Flame", where you play as the girl Rynn, who explores the world with her dragon Ahok.

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Πώς να ενισχύσετε τις σχέσεις σε διαφορετικά στάδια του γάμου

Αρχικά, όταν η ένωση αναπτύσσεται μόνο, ο θαυμασμός και το άγχος μας συντρίβουν. Καταβάλλουμε μεγάλη προσπάθεια σε μια ακόμη εύθραυστη σχέση. Αλλά το αίσθημα της σταθερότητας και της ασφάλειας προκύπτει ελάχιστα, παύουμε να ξοδεύουμε ενέργεια για την ανάπτυξη αυτών των σχέσεων. Πώς να διατηρήσετε ένα ζωντανό ενδιαφέρον για τον συνεργάτη δύο, πέντε, 10 χρόνια μετά τη συνάντηση?

"Ξεχνάμε να αναρωτηθούμε το ζήτημα του τι σκέφτεται ή αισθάνεται ο συνεργάτης μας, υπονοώντας ότι το γνωρίζουμε ήδη", λέει η Jaanne Dannerup, ψυχολόγος από το Πανεπιστήμιο του Γιοχάνεσμπουργκ. -Αυτό οδηγεί στο γεγονός ότι μετά από κάποιο χρονικό διάστημα ο συνεργάτης παύει να αισθάνεται ότι μας ενδιαφέρει ". Αλλά στην πραγματικότητα, ανεξάρτητα από το πόσο χρόνο είστε μαζί, μπορείτε πάντα να κάνετε κάτι για να ενισχύσετε τη σύνδεσή σας. Αυτό πρέπει να δώσετε προσοχή σε ένα συγκεκριμένο στάδιο.

2 χρόνια: τολμηρός χρόνος συνομιλίας

Σε αυτό το σημείο, η αρχική συγκίνηση ήταν από καιρό πίσω. Το ζήτημα της δέσμευσης στη σχέση μας έρχεται στο προσκήνιο. "Αυτή είναι η ιδανική στιγμή για να καταλάβουμε αν τα όνειρα και τα σχέδια που συζητήσατε στην αρχή παραμένουν σε ισχύ και λένε σημαντικά θέματα που δεν έχουν ακόμη αυξηθεί", λέει η Jeanne Dannerup.

Εργασία: Ανοίξτε ξανά

Όταν η σχέση γεννιέται μόνο, καταργούμε κάποια από την προστασία μας για να πλησιάσουμε τον συνεργάτη. Αλλά καθώς η εμπειρία της επικοινωνίας με έναν συνεργάτη μας διδάσκει να είμαστε πιο συγκρατημένοι, αυτές οι άμυνες αποκαθίστανται σταδιακά. Η αρχική μας έλξη βασίζεται στο γεγονός ότι έχουμε κοινό, είτε πρόκειται για μια αίσθηση του χιούμορ είτε για τη γοητεία με τη μαγειρική. Τότε διαπιστώνουμε ότι ο συνεργάτης είναι κάπως εντυπωσιακά διαφορετικός από εμάς, και αυτή η ανακάλυψη μπορεί να μας σοκάρει.
Παρ ‘όλα αυτά, αυτές οι διαφορές είναι καύσιμα για σεξουαλική έλξη. Εάν αποφύγετε επίμονα τις συγκρούσεις, σταματάτε να αισθάνεστε πού τελειώνετε και πού αρχίζει ο σύντροφός σας. Και αυτό μπορεί να μειώσει την έλξη – για να απολαύσετε το σεξ, πρέπει να αισθανθείτε τη "διαφοροποίηση" του συνεργάτη.

Το όλο μυστικό είναι ότι δεν υπάρχουν μυστικά μεταξύ σας. Η Jeanne Dunerup χρησιμοποιεί τον όρο "οδυνηρή συναισθηματική ειλικρίνεια", περιγράφοντας πόσο σημαντικό είναι να μιλάμε για τα συναισθήματα και τις σκέψεις του για να αποφευχθεί η συναισθηματική διαίρεση. Αξίζει να ενθαρρυνθεί ένας συνεργάτης να περάσει χρόνο με φίλους. "Στο πρώτο στάδιο της σχέσης, το ζευγάρι επιδιώκει να κρύψει στη" φωλιά "τους. Αλλά μετά το σήμα "2 ετών", πρέπει να αφήσουν ο ένας τον άλλον στον έξω κόσμο, σε φίλους. Αυτό είναι ένα πολύτιμο δώρο, υποδεικνύοντας ότι σέβεστε τα συμφέροντα ενός άλλου ". Αγοράστε εισιτήρια για αγώνα ή συναυλία όπου μπορεί να πάει με φίλους. Αφήστε τον να επικοινωνήσει μαζί τους χωρίς να αισθάνεται ένοχος. Και με αυτόν τον τρόπο τον σηματοδοτείτε ότι δεν φοβάστε τις κοινωνικές του επαφές, στις οποίες οι ίδιοι δεν περιλαμβάνονται.

5 χρόνια: Ώρα να επεκτείνετε το ρεπερτόριο επικοινωνίας σας

Ενισχύσατε τις υποχρεώσεις σας σε σχέση μεταξύ τους, έχετε δημιουργήσει κοινά συμφέροντα, έχει αναπτυχθεί ένας κοινός κύκλος φίλων και, πιθανότατα, έχετε δημιουργήσει σχέσεις με τους νέους συγγενείς σας.

Εργασία: Χρησιμοποιήστε διαφορετικές γλώσσες αγάπης

Στο βιβλίο "Γλώσσες πέντε γλωσσών", ο Σύμβουλος http://farmakeioellinika.gr/ Οικογενειακής Δρ Gary Chapman περιγράφει διαφορετικές γλώσσες που χρησιμοποιούμε για να δώσουμε και να πάρουμε την αγάπη 1 . Οι περισσότεροι από εμάς χρησιμοποιούμε συνήθως μία ή δύο τέτοιες γλώσσες, ενστικτωδώς παραμελώντας τους άλλους. Εάν αρχίσετε να χρησιμοποιείτε ολόκληρη την παλέτα, θα αισθανθεί ότι είναι πιο ακριβά από ποτέ άλλοτε. Ο Capen πιστεύει ότι η γλώσσα που προτιμήσαμε με την πάροδο του χρόνου μπορεί να αλλάξει. Για παράδειγμα, μπορεί να παρατηρήσετε ότι ανησυχείτε λιγότερο για την αφή και, αντιστρόφως, πιο άγγιξε τις εκδηλώσεις φροντίδας.

Εάν δεν εναλλάσσουμε αυτές τις γλώσσες, τότε κινδυνεύουμε να μην πέσουμε σε συντονισμό με τον σύντροφό μας. Προσπαθήστε να αλλάξετε τη γλώσσα της αγάπης κατά τη διάρκεια της εβδομάδας κάθε μέρα και να δείτε ποια κάνει τη μεγαλύτερη απάντηση στον συνεργάτη για να μάθετε τι περιμένει από εσάς.

  • Λόγια. Σημοποιήστε τα συναισθήματά σας σε SMS, σημειώσεις, συγχαρητήρια.
  • Επαφή. Αγκαλιάστε το, πάρτε το από το χέρι, προσφέρετε να κάνετε μασάζ ποδιών. Θυμηθείτε ότι η αφή δεν έχει απαραιτήτως ένα ερωτικό υποκείμενο, αυτή είναι επίσης μια έκφραση της τρυφερότητας.
  • Παρόν. Αγοράστε εισιτήρια για μια συναυλία της αγαπημένης του ομάδας, προετοιμάστε ένα πιάτο που αγαπούσε στην παιδική ηλικία … όλα εξαρτώνται από τη φαντασία σας.
  • Φορά. Αφιερώστε σε αυτόν όλο το βράδυ. Αφήστε τον να αισθανθεί ότι η προσοχή σας ανήκει σε αυτόν. Και να μην αποσπά την προσοχή των κινητών κλήσεων ή της τηλεόρασης.
  • Βοήθεια. Αυτό είναι ένα μέλημα που εκφράζεται σε δράση. Σκεφτείτε πώς θα μπορούσατε να κάνετε τη ζωή του ευκολότερη ή να κάνετε κάτι ευχάριστο.

10 χρόνια: χρόνος αποδοχής

Μέχρι τώρα, κάτι νέο έχει συμβεί στην οικογενειακή σας ζωή όλη την ώρα. Εγκαταστήσατε μαζί, πήγατε σε ένα κοινό ταξίδι, έπαιξα έναν γάμο, έγιναν γονείς … όλα αυτά συνέβησαν για πρώτη φορά. Τώρα η ζωή σας είναι ήδη πιο σταθερή και, πιθανότατα, μπροστά σας θα έχει πολύ λιγότερα τέτοια σημεία καμπής. Εξαιτίας αυτού, τα συναισθήματα μερικές φορές θαμπό. Αλλά στην πραγματικότητα, αυτή η περίοδος μπορεί να ενισχύσει περαιτέρω τη σχέση σας όταν σας αρέσει αυτό που χτίσατε μαζί, τις παραδόσεις που δημιουργήσατε μαζί.

Εργασία: Υποστηρίξτε τις παραδόσεις σας

Είναι τα έθιμα και οι κανόνες, ανεξάρτητα από το πόσο προπαϊκό είναι, σας διακρίνουν από άλλα παντρεμένα ζευγάρια. Ως μοναδικό ως δακτυλικό αποτύπωμα, δημιουργούν ένα πολύτιμο αίσθημα της συνέχειας της κοινής σας ζωής.

Είτε πρόκειται για ένα ετήσιο τελετουργικό (για παράδειγμα, δηλώνοντας ένα χριστουγεννιάτικο δέντρο μαζί, θέτοντας τα παιδιά να κοιμούνται) ή καθημερινά (τρέχει μαζί το πρωί), σας επιτρέπει να αισθάνεστε ασφαλείς και επιθυμητές και επίσης ανήκουν σε άλλο. Συζητήστε αυτές τις παραδόσεις – πώς προέκυψαν και γιατί προσκολλώνται σε αυτούς είναι ένας καλός τρόπος για να υποστηρίξετε ο ένας τον άλλον, να δείξετε πώς είστε δρόμοι.

Η Jeanne Danner προσφέρει επίσης να γιορτάσει τυχόν ορόσημα στο δρόμο σας. Ακόμη και για παράδειγμα, όπως μια εβδομάδα που πέρασε χωρίς παιδιά. Αυτή τη στιγμή, μπορείτε να σκεφτείτε τα σχέδιά σας μαζί, να βρείτε μερικές ιδέες για το μέλλον, χωρίς να ξεχνάτε τα όνειρά σας. Είναι πολύ σημαντικό να ανταμείψετε τον εαυτό σας για τις προσπάθειες που έχετε κάνει για την οικογένειά σας κατά τη διάρκεια αυτών των 10 ετών.

15 χρόνια: χρόνος ονείρου

Πιθανώς σε αυτό το σημείο η καριέρα σας έχει ήδη αναπτυχθεί. Τα παιδιά τώρα δεν εξαρτώνται από εσάς και μπορείτε να αφιερώσετε περισσότερο χρόνο μεταξύ τους από πριν. Είναι πολύ χρήσιμο να θυμάστε τι ήσασταν πριν αποφασίσετε να είστε μαζί, να σημειώσετε τα πλεονεκτήματα όλων.

ΕΡΓΑΣΙΑ: ΑΝΑΦΕΡΟΝΤΑΙ ΑΝΑΦΟΡΑ ΣΑΣ ΣΑΣ και τα όνειρά σας

Οι παθιασμένες επιθυμίες μας μπορούν να πούμε πολλά για εμάς, για το ποιοι γίναμε και ποιοι θέλαμε να είμαστε. Πιθανότατα, η ζωή δεν λειτούργησε όπως φανταζόμασταν μια φορά. Αλλά αυτό δεν σημαίνει καθόλου ότι τώρα πρέπει να διαγράψετε τα προηγούμενα όνειρα.

Σύμφωνα με τον Dannerup, ιδανικά, στις οικογενειακές σχέσεις, όλοι ενεργούν ως μάρτυρας του ταξιδιού της ζωής του συνεργάτη του. "Είστε το εξώφυλλο ενός βιβλίου που στερεώνει τα φύλλα στα οποία καταγράφεται η ιστορία της ζωής του. Τα πρώτα κεφάλαια είναι αφιερωμένα στην οικογένειά του, σε κάποιο μέρος των φίλων, αλλά μπορείτε να μοιραστείτε ολόκληρη την ιστορία μαζί του, αν είστε έτοιμοι να ακούσετε. Αυτό είναι το προνόμιο και η ευθύνη σας για να βοηθήσετε τον συνεργάτη να αισθάνεται την ιστορία του ως κάτι ολόκληρο. Για να το κάνετε αυτό, πρέπει να τον βοηθήσετε να παραμείνει ο ίδιος και να μην ξεχνάτε τα όνειρά του.

Όλοι έχουμε όνειρα που καταρρίψαμε σε ένα μακρύ κουτί για έναν ή άλλο λόγο, ίσως λόγω δυσμενών περιστάσεων, ίσως λόγω έλλειψης χρόνου. Βοηθώντας έναν συνεργάτη να αναβιώσει τα ξεχασμένα όνειρά του, ταυτόχρονα δίνουμε μια νέα αναπνοή στη σχέση μας. Αυτό που προσπάθησε, αυτό που είχε λαχταρούσε? Τι ήταν – δουλειά, χόμπι, τρόπος ζωής?

Ίσως τα σχέδιά του ήταν μεγαλοπρεπή παράδειγμα, για να γίνει ροκ σταρ. Και φυσικά, τώρα είναι απίθανο να έχει την ευκαιρία να γίνει ο πέμπτος στην ομάδα U2. Βοηθήστε τον να επανεξετάσει, να αναδιαμορφώσει αυτό το όνειρο. Πώς να ρίξετε μια γέφυρα σε αυτό? Ίσως πρέπει να πάρει τα μαθήματα του παιχνιδιού στην κιθάρα? Σκεφτείτε, προσφέρετε, δείξτε του ότι ένα όνειρο μπορεί να πραγματοποιηθεί σε διαφορετικά επίπεδα.

Ή ίσως ο σύντροφός σας δεν θα φτάσει στα αστέρια με το χέρι του και δεν μπορούσε να συνειδητοποιήσει το όνειρό του απλώς και μόνο επειδή δεν ήταν έτοιμος/δεν είχε αρκετό χρόνο/χρήμα. Σε αυτή την περίπτωση, σκεφτείτε τι μπορείτε να κάνετε ως ζευγάρι για να εκπληρώσετε αυτό το όνειρο.

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How to stream on Twitch.TV, YouTube and many other services simultaneously?

Having asked this question several years ago, I still haven’t come up with an answer.
But now, with the development of technology, the opportunity, simply and without unnecessary shamanism, to arrange a multistream has finally appeared.
Actually, in this video, I share simple knowledge with other interested users:

Best comments

U GoodGame strict rules https://majestyslotscasino.co.uk/mobile-app/ regarding swearing (it is essentially prohibited without special add-ons), but in the heat of battle anything can happen, you know 🙂
Rutony itself is just a crutch.
For example, for me this “program” refuses to start in principle, regularly crashing when switching to “Game Mode”, changing the window design, and even when connecting to any of the platforms presented in it.
And also the price. 800 rubles per chat… a little too much, don’t you think??
After dancing with him for two or three hours after the purchase, I made a refund – because this is a prodigy in the worst sense of the word.
Similar RutonyTwoRatChat was simply abandoned by the author after he (due to a change in comment rendering algorithms) began to fall off YouTube. The developer simply leaked the source code to the public and… left. Plus, having downloaded the latest update.
Therefore, there are fewer and fewer worthy “chat harvesters” every day. AND Restream nice exception to the rule. And there is also SheepChat, but apparently, a bolt was also placed on it (The last update in the group regarding the chat on May 26).
If you know other chats, you can tell me. Maybe I’ll even compare them, because the idea is really not bad.

Yes, especially since, as for me, not many worthy participants applied for the competition.
And in general, share some useful information about streams, because I often come across a similar question.

Not a bad lesson, but not particularly relevant, since the service itself has existed for a long time and there are also tons of tutorials. In general, even before the appearance of this site, restreaming methods were available through XSplite/GoodGame and perhaps some other tricks (which I don’t know about). Just the other day, a DLC for RutonyChat was released, which allows, as in the case of xsplite, to restream directly from a PC, bypassing third-party services. But all this costs money, the only free ones are Restream and GoodGame. In general, what am I saying, it would be more appropriate to make a comparison of platforms, at least it would be more relevant in view of the recent release of Restream Server from RutonyChat.

Well, rutoni is extremely unstable, especially before. Right now it seems to have been updated and it has become much more stable, at least it doesn’t crash like before and in general you can already use it… but I agree, it’s still not worth the money, and the DLC for restreaming is +120r on top. I used Tourette before, but that one was even worse, because YouTube was constantly not working, Okhlamon fixed it, fixed it, but didn’t fix it. As a result, restream chat is the best, because it is free and copes with the main task – capturing chat from all platforms. But we are not talking about chat, but specifically about restreaming. By the way, regarding goodgame, I have never noticed such problems there, although, for the sake of formality, I indicated (18+) in the title, but the setting itself (18+) is turned off.

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